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Comparative analysis of Palm and wearable computers for Participatory Simulations
16 references·2 citing·41 second hop
Comparative analysis of Palm and wearable computers for Participatory Simulations (2004)Comparative analysis of Palm and wearable…Beyond the Information Revolution (2012)Beyond the Information Revolu…Education and Mind in the Knowledge Age (2005)Education and Mind in the Kno…A walk on the WILD side (2002)A walk on the WILD sideParticipatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling (2000)Participatory Simulations: Bu…Genes, chromosomes, cell division and inheritance - do students see any relationship? (2000)Genes, chromosomes, cell divi…Engaging girls with computers through software games (2000)Engaging girls with computers…Emerging influences of information technology on school curriculum (2000)Emerging influences of inform…Computers, Teachers, Peers: Science Learning Partners (2000)Computers, Teachers, Peers: S…Computers, Teachers, Peers (2000)Computers, Teachers, PeersChanging How and What Children Learn in School with Computer-Based Technologies (2000)Changing How and What Childre…Learning through participatory simulations: network-based design for systems learning in classrooms (1999)Learning through participator…Learning through participatory simulations (1999)Learning through participator…The Value of Serious Play (1998)The Value of Serious PlayFrom Barbie® to Mortal Kombat (1998)From Barbie® to Mortal KombatSeriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…The Fifth Discipline (1990)The Fifth DisciplineUsing Social Network Graphs as Visualization Tools to Influence Peer Selection Decision-Making Strategies to Access Information About Complex Socioscientific Issues (2011)Using Social Network Graphs a…Emerging Technologies for Collaborative, Mediated, Immersive Learning (2008)Emerging Technologies for Col…Mind in Society: The Development of Higher Psychological Processes (1978)Experience and Education (1986)Cultivating Model-Based Reasoning in Science Education (2005)Promoting Transfer by Grounding Complex Systems Principles (2008)Learning physics through play in an augmented reality environment (2012)Democracy and Education (2015)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)The public understanding of science (1989)Young People's Ideas about Inheritance and Evolution (1994)Reasoning across ontologically distinct levels: Students' understandings of molecular genetics (2007)The Genetics Concept Assessment: A New Concept Inventory for Gauging Student Understanding of Genetics (2008)A learning progression for deepening students' understandings of modern genetics across the 5th–10th grades (2009)Handbook of research on mathematics teaching and learning (1992)Context and consciousness: activity theory and human-computer interaction (1996)Designing Social Infrastructure: Critical Issues in Creating Learning Environments With Technology (2006)The Concept of Mind (2006)Leveraging Mobile Games for Place-Based Language Learning (2011)Design for classroom orchestration (2013)Knowledge and Teaching:Foundations of the New Reform (1987)Situated Learning: Legitimate Peripheral Participation. (1994)National Science Education Standards (1995)Implementation and Effects Of One-to-One Computing Initiatives (2006)International Handbook of Information Technology in Primary and Secondary Education (2008)Evidence of impact: Transforming teacher education with preparing tomorrow's teachers to teach with technology (PT3) grants (2009)Building sustainable science curriculum: Acknowledging and accommodating local adaptation (2003)The Knowledge Integration Perspective on Learning and Instruction (2005)Teaching and Assessing Knowledge Integration in Science (2006)Market Orientation and the Learning Organization (1995)Deliberate Learning and the Evolution of Dynamic Capabilities (2002)Toward a theory of spiritual leadership (2003)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Communication in multiplayer gaming: Examining player responses to gender cues (2012)“I Can Defend Myself” (2015)Creative Teaching: Collaborative Discussion as Disciplined Improvisation (2004)Technology in Support of Collaborative Learning (2007)Facilitating Collaborative Knowledge Building (2008)
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References

  • 1990The Fifth Discipline6,350 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2000Changing How and What Children Learn in School with Computer-Based Technologies830 cited
  • 2005Education and Mind in the Knowledge Age579 cited
  • 1998From Barbie® to Mortal Kombat354 cited
  • 2000Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling345 cited
  • 2000Genes, chromosomes, cell division and inheritance - do students see any relationship?310 cited
  • 2002A walk on the WILD side296 cited
  • 2000Computers, Teachers, Peers291 cited
  • 2000Computers, Teachers, Peers: Science Learning Partners282 cited
  • 2000Engaging girls with computers through software games233 cited
  • 2000Emerging influences of information technology on school curriculum223 cited
  • 2012Beyond the Information Revolution208 cited
  • 1998The Value of Serious Play167 cited
  • 1999Learning through participatory simulations: network-based design for systems learning in classrooms159 cited

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1999
Learning through participatory simulations
91 cited

Cited by

  • 2011Using Social Network Graphs as Visualization Tools to Influence Peer Selection Decision-Making Strategies to Access Information About Complex Socioscientific Issues61 cited
  • 2008Emerging Technologies for Collaborative, Mediated, Immersive Learning49 cited