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An Application of the ARCS Model of Motivational Design
1 references·16 citing·51 second hop
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(2008)When change-oriented feedback enhances motivation, well-being and performance: A look at autonomy-supportive feedback in sport (2013)Motivations for sharing information and social support in social media: A comparative analysis of F acebook, T witter, D elicious, Y ou T ube, and F lickr (2015)Mind in Society: The Development of Higher Psychological Processes (1978)Naturalistic inquiry (1985)Situated Learning: Legitimate Peripheral Participation. (1994)Mentoring and Coaching Rural School Leaders: What Do They Need? (2010)A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude (2011)What is ‘good’ mentoring? Understanding mentoring practices of teacher induction through case studies of Finland and Australia (2015)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Effects of remote virtual work environment during COVID-19 pandemic on technostress among Menoufia University Staff, Egypt: a cross-sectional study (2021)Factors Influencing Post-Adoption Resistance to Self-Order Kiosks at Fast-Food Restaurants: A Focus on the New-Silver Generation (2023)Overloaded by Information or Worried About Missing Out on It: A Quantitative Study of Stress, Burnout, and Mental Health Implications in the Digital Workplace (2024)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Flow: the psychology of optimal experience (1990)Designing a robot teaching assistant for enhancing and sustaining learning motivation (2012)Game-based practice versus traditional practice in computer-based writing strategy training: effects on motivation and achievement (2014)The effects of learner profiles on pragmalinguistic awareness and learning (2014)The systematic design of instruction (1978)Motivational Design of Instruction (1983)The Systematic Design of Instruction (2006)The effects of the flipped classroom model designed according to the ARCS motivation strategies on the students’ motivation and academic achievement levels (2019)Görsel Sanatlar Ders Materyali Geliştirme Sürecinde ARCS Motivasyon Modelinin Kullanımı (2020)A Handbook of Child Psychology (1932)Flow: The Psychology of Optimal Experience (1991)Predictors and outcomes of situational interest during a science learning task (2013)A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis (2015)Trends and issues in multimedia learning research in 1996–2016: A bibliometric analysis (2019)Positive psychology: An introduction. (2000)Positive psychology: An introduction. (2000)Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT—A Systematic Review (2024)Optimum stimulation level and exploratory consumer behavior in an emerging consumer market (2002)Handbook of Political Communication Research (2004)BANNER ADVERTISER-WEB SITE CONTEXT CONGRUITY AND COLOR EFFECTS ON ATTENTION AND ATTITUDES (2005)
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References

  • 2004Motivational problems raised by exploratory and epistemic behavior.221 cited

Cited by

  • 1997Enhancing relevance: Embedded ARCS strategies vs. Purpose152 cited
  • 1991Classroom motivation: Strategies of first-year teachers.150 cited
  • 2009Multimedia, hypermedia, and hypertext: Motivation considered and reconsidered146 cited
  • 2005A Constructivist Model of Mentoring, Coaching, and Facilitating Online Discussions138 cited
  • 2008From concepts of motivation to its application in instructional design: Reconsidering motivation from an instructional design perspective102 cited
  • 2015Influence of Gamification on Students’ Motivation in using E-Learning Applications Based on the Motivational Design Model94 cited
  • 2014Effectiveness Of Arcs Model Of Motivational Design To Overcome Non Completion Rate Of Students In Distance Education83 cited
  • 2006“Technostress” A literature survey on the effect of information technology on library users72 cited
  • 2023Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning65 cited
  • 1999Screen Design Guidelines for Motivation in Interactive Multimedia Instruction: A Survey and Framework for Designers61 cited
  • 1995Instructional analogies and the learning of concepts55 cited
  • 2017Content analysis of research trends in instructional design models: 1999-2014

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55 cited
  • 2010Students' Perceptions to Use Technology for Learning: Measurement Integrity of the Modified Fennema-Sherman Attitudes Scales.53 cited
  • 1992Self‐regulation and Computer‐aided Instruction49 cited
  • 1996Preservice Teachers’ Perceived Computer Self-Efficacy Based on Achievement and Value Beliefs Within A Motivational Framework41 cited
  • 1999On research relevance, professors’ “real world” experience, and management development: are we closing the gap?35 cited