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Group Inquiry at Science Museum Exhibits: Getting Visitors to Ask Juicy Questions
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Group Inquiry at Science Museum Exhibits: Getting Visitors to Ask Juicy Questions (2011)Group Inquiry at Science Museum Exhibits:…SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits (2022)SCAMP: an analytical framewor…Facilitators Improve the Learning Experience of Visitors to a Science Centre (2021)Facilitators Improve the Lear…Reimagining public science education: the role of lifelong free-choice learning (2019)Reimagining public science ed…Human-Computer Interactions in Museums (2019)Human-Computer Interactions i…A Design-Based Research Study of Staff-Facilitated Family Learning at Interactive Math Exhibits (2017)A Design-Based Research Study…Research to Practice: Observing Learning in Tinkering Activities (2015)Research to Practice: Observi…Partilhar para aprender: um estudo sobre as interações dos alunos nos módulos de ótica de um museu de ciência (2015)Partilhar para aprender: um e…Deepening Students' Scientific Inquiry Skills During a Science Museum Field Trip (2011)Deepening Students' Scientifi…Thought and language (1962)The Measurement of Observer Agreement for Categorical Data (1977)Situated Cognition and the Culture of Learning (1989)Learning Through STEM-Rich Tinkering: Findings From a Jointly Negotiated Research Project Taken Up in Practice (2014)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Interest Development and Learning (2019)Mind in Society: The Development of Higher Psychological Processes (1978)School Engagement: Potential of the Concept, State of the Evidence (2004)The Four-Phase Model of Interest Development (2006)DCLM framework: understanding collaboration in open-ended tabletop learning environments (2017)Learning through making in public libraries: theories, practices, and tensions (2017)The promise and the promises of Making in science education (2017)Models in explanations, Part 1: Horses for courses? (1998)Research on students and museums: Looking more closely at the students in school groups (2004)Learning in a personal context: Levels of choice in a free choice learning environment in science and natural history museums (2006)A experiência de visita de famílias à exposição virtual “Aedes: que mosquito é esse?” do Museu da Vida (RJ) (2024)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)An examination of the interactions between museum educators and students on a school visit to science museum (2018)The Impact of Facilitation by Museum Educators on Family Learning at Interactive Math Exhibits: A Quasi-Experimental Study (2018)Science museum educators' professional growth: Dynamics of changes in research–practitioner collaboration (2019)Science and Engineering Indicators (1993)Science and Engineering Indicators 1998 (1998)Science and Engineering Indicators (2004)University Social Responsibility during the COVID-19 Pandemic: Universities’ Case in the BRICS Countries (2021)Evaluating the Impact of a Comprehensive Canadian Science-Art Residency Program on the Participating Scientist, Artist and the Public (2022)The experience of adults with visual disabilities in two Brazilian science museums: An exploratory and qualitative study (2022)A theory of human motivation. (1943)Constructing Grounded Theory. A Practical Guide Through Qualitative Analysis (2006)Using thematic analysis in psychology (2006)The Insect Festival Working Group: A New Initiative to Identify Best Practices (2023)Outside Museum Walls: The Impact of Community Facilitators in an Outdoor Social Science Exhibition (2024)Museum-based sleep education: development and evaluation of pop-up exhibits for children and families (2025)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Technology in Action (2000)Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms (2020)Co-Designing AI Literacy Exhibits for Informal Learning Spaces (2021)Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration (2024)Learning by Collaborating: Convergent Conceptual Change (1992)Conjecture Mapping: An Approach to Systematic Educational Design Research (2013)Interactive science museums as educational environments (2023)How audiences play: an overview of typical play activities in museums (2026)
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  • 2015Research to Practice: Observing Learning in Tinkering Activities118 cited
  • 2011Deepening Students' Scientific Inquiry Skills During a Science Museum Field Trip92 cited
  • 2019Human-Computer Interactions in Museums76 cited
  • 2019Reimagining public science education: the role of lifelong free-choice learning44 cited
  • 2017A Design-Based Research Study of Staff-Facilitated Family Learning at Interactive Math Exhibits31 cited
  • 2021Facilitators Improve the Learning Experience of Visitors to a Science Centre6 cited
  • 2022SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibits6 cited
  • 2015Partilhar para aprender: um estudo sobre as interações dos alunos nos módulos de ótica de um museu de ciência3 cited

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