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Replaying history: learning world history through playing civilization iii
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Replaying history: learning world history through playing civilization iii (2004)Replaying history: learning world history…Serious games for learning prevention through design concepts: An experimental study (2019)Serious games for learning pr…Video game addiction: The push to pathologize video games. (2017)Video game addiction: The pus…Research by Design: Design-Based Research and the Higher Degree Research student (2013)Research by Design: Design-Ba…Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games (2012)Towards a Comprehensive Metho…Games, Learning, and Assessment (2012)Games, Learning, and Assessme…Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education (2012)Digital games in the classroo…Assessment in Game-Based Learning (2012)Assessment in Game-Based Lear…Parental acceptance of digital game-based learning (2011)Parental acceptance of digita…Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study (2011)Are educational computer micr…“Games are made for fun”: Lessons on the effects of concept maps in the classroom use of computer games (2010)“Games are made for fun”: Les…The Gaming of Policy and the Politics of Gaming: A Review (2009)The Gaming of Policy and the …Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’ (2009)Implementing digital game-bas…Integrating Commercial Off-the-Shelf Video Games into School Curriculums (2008)Integrating Commercial Off-th…Designing Centers of Expertise for Academic Learning Through Video Games (2008)Designing Centers of Expertis…Games And Simulations in Online Learning: Research and Development Frameworks (2006)Games And Simulations in Onli…Making educational computer games "educational" (2005)Making educational computer g…The Presentation of Self in Everyday Life. 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A Model Based on a Systematic Literature Review and Delphi Method (2021)Toward a Theory of Intrinsically Motivating Instruction* (1981)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention (2013)The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning (2015)To learn scientifically, effectively, and enjoyably: A review of educational games (2020)Media will never influence learning (1994)Will media influence learning? 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(2000)Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers (2014)Computer-generated log-file analyses as a window into students' minds? A showcase study based on the PISA 2012 assessment of problem solving (2015)Serious Games Analytics: Theoretical Framework (2015)
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  • 2013Research by Design: Design-Based Research and the Higher Degree Research student

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89 cited
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