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Designing and Developing Effective Training Games for the US Navy
16 references·0 citing·44 second hop
Designing and Developing Effective Training Games for the US Navy (2009)Designing and Developing Effective Traini…The Nature of Expertise (2014)The Nature of ExpertiseAnchored Instruction: Why We Need It and How Technology Can Help (2012)Anchored Instruction: Why We …Relationships Between Game Attributes and Learning Outcomes (2008)Relationships Between Game At…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Classification of learning outcomes: evidence from the computer games literature (2005)Classification of learning ou…Multimedia Learning (2002)Multimedia LearningThe Science of Training: A Decade of Progress (2001)The Science of Training: A De…Making decisions under stress: Implications for individual and team training. (1998)Making decisions under stress…Philosophy of science, cognitive psychology, and educational theory and practice (1992)Philosophy of science, cognit…EFFECTS OF SELF‐EFFICACY AND POST‐TRAINING INTERVENTION ON THE ACQUISITION AND MAINTENANCE OF COMPLEX INTERPERSONAL SKILLS (1991)EFFECTS OF SELF‐EFFICACY AND …Effects of alternative training methods on self-efficacy and performance in computer software training. (1989)Effects of alternative traini…Training in Organizations: Needs Assessment, Development, and Evaluation (1986)Training in Organizations: Ne…Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Social Foundations of Thought…Structure‐Mapping: A Theoretical Framework for Analogy* (1983)Structure‐Mapping: A Theoreti…Goal setting and task performance: 1969–1980. (1981)Goal setting and task perform…Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy: Toward a unify…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)The benefits of playing video games. (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Models and Analogies in Science (1965)Features of similarity. (1977)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Metaphor: A Practical Introduction (2002)Metaphors We Live By (2003)Cognitive Linguistics (2004)Managerial Behavior, Performance, and Effectiveness. (1971)Factor Analysis: Statistical Methods and Practical Issues (1978)Self-efficacy mechanism in human agency. (1982)Self-Efficacy: A Theoretical Analysis of Its Determinants and Malleability (1992)Social cognitive theory of gender development and differentiation. (1999)Self-Efficacy Beliefs as Shapers of Children's Aspirations and Career Trajectories (2001)TRANSFER OF TRAINING: A REVIEW AND DIRECTIONS FOR FUTURE RESEARCH (1988)THE IMPACT OF HUMAN RESOURCE MANAGEMENT PRACTICES ON TURNOVER, PRODUCTIVITY, AND CORPORATE FINANCIAL PERFORMANCE. (1995)Self-efficacy and work-related performance: A meta-analysis. (1998)Enhancing the Effectiveness of Work Groups and Teams (2006)Team Effectiveness 1997-2007: A Review of Recent Advancements and a Glimpse Into the Future (2008)The Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions (2011)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Telling more than we can know: Verbal reports on mental processes. (1977)Social Learning Theory. (1978)Formative assessment and the design of instructional systems (1989)A Multimethod Examination of the Benefits and Detriments of Intragroup Conflict (1995)Employability: A psycho-social construct, its dimensions, and applications (2004)Generalized expectancies for internal versus external control of reinforcement. (1966)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Generative Processes of Comprehension (1989)Cognition and instruction: Their historic meeting within educational psychology. (1992)Working Memory (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Cognitive Theory of Multimedia Learning (2014)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)Effectiveness of training in organizations: A meta-analysis of design and evaluation features. (2003)Self-explanations: How students study and use examples in learning to solve problems (1989)Long-term working memory. (1995)The influence of shared mental models on team process and performance. (2000)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)
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References

  • 1985Social Foundations of Thought and Action : A Social Cognitive Theory19,175 cited
  • 1978Self-efficacy: Toward a unifying theory of behavioral change10,580 cited
  • 2002Multimedia Learning7,764 cited
  • 1983Structure‐Mapping: A Theoretical Framework for Analogy*5,058 cited
  • 1981Goal setting and task performance: 1969–1980.2,451 cited
  • 2014The Nature of Expertise2,173 cited
  • 2001The Science of Training: A Decade of Progress1,702 cited
  • 1986Training in Organizations: Needs Assessment, Development, and Evaluation1,065 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 1989Effects of alternative training methods on self-efficacy and performance in computer software training.910 cited
  • 1992Philosophy of science, cognitive psychology, and educational theory and practice632 cited
  • 1998Making decisions under stress: Implications for individual and team training.558 cited
  • 2012Anchored Instruction: Why We Need It and How Technology Can Help547 cited
  • 2008Relationships Between Game Attributes and Learning Outcomes525 cited
  • 1991EFFECTS OF SELF‐EFFICACY AND POST‐TRAINING INTERVENTION ON THE ACQUISITION AND MAINTENANCE OF COMPLEX INTERPERSONAL SKILLS

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504 cited
  • 2005Classification of learning outcomes: evidence from the computer games literature447 cited
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