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Current technological impediments to business-to-consumer electronic commerce
6 references·16 citing·43 second hop
Current technological impediments to business-to-consumer electronic commerce (1999)Current technological impediments to busi…The Real Value of On-Line Communities (1998)The Real Value of On-Line Com…Globalizing business, education, culture through the Internet (1997)Globalizing business, educati…Business use of the world-wide web (1996)Business use of the world-wid…Being Digital (1995)Being DigitalDoing Business on the Internet (1994)Doing Business on the InternetLaw and Policy in International Business (1970)Law and Policy in Internation…Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking (2016)Does ease-of-use contributes …An Exploratory Study of the Formation and Impact of Electronic Service Failures1 (2016)An Exploratory Study of the F…Security services as coping mechanisms: an investigation into user intention to adopt an email authentication service (2012)Security services as coping m…Impact of privacy concern in social networking web sites (2012)Impact of privacy concern in …An Empirical Study of an Online Travel Purchase Intention Model (2012)An Empirical Study of an Onli…Integrating website usability with the electronic commerce acceptance model (2010)Integrating website usability…A conceptualization of e-risk perceptions and implications for small firm active online internationalization (2010)A conceptualization of e-risk…Factors affecting the online travel buying decision: a review (2009)Factors affecting the online …Determinants of Reach and Loyalty — A Study of Website Performance and Implications for Website Design (2008)Determinants of Reach and Loy…An empirical test of the link between web site quality and forward enterprise integration with web consumers (2006)An empirical test of the link…User involvement and user satisfaction with information-seeking activity (2005)User involvement and user sat…Critical Themes in Electronic Commerce Research: A Meta-Analysis (2005)Critical Themes in Electronic…Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents (2004)Why People Continue to Play O…Risk-Focused E-Commerce Adoption Model: A Cross-Country Study (2004)Risk-Focused E-Commerce Adopt…ON THE EXPLANATION OF FACTORS AFFECTING E-COMMERCE ADOPTION (2001)ON THE EXPLANATION OF FACTORS…Electronic Commerce Customer Relationship Management: An Assessment of Research (2001)Electronic Commerce Customer …User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model1 (1997)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Online Consumer Behavior: A Review and Agenda for Future Research (2003)Online shopping motivations and pleasure travel products: a correspondence analysis (2004)Revisiting technology-organization-environment (T-O-E) theory for enriched applicability (2017)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)A Conceptual Model of Service Quality and Its Implications for Future Research (1985)The theory of planned behavior (1991)New consumer behavior: A review of research on eWOM and hotels (2013)Explaining and predicting online review helpfulness: The role of content and reviewer-related signals (2018)Saudi Journal of Business and Management Studies (2019)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Evaluation of the e-service quality in service encounters with incidents: Differences according to the socio-demographic profile of the online consumer (2014)Generating travel-related contents through mobile social tourism: Does privacy paradox persist? (2017)Too much overload and concerns: Antecedents of social media fatigue and the mediating role of emotional exhaustion (2022)Human Problem Solving (1972)Flow: the psychology of optimal experience (1990)Information Rules: A Strategic Guide to the Network Economy (2000)Consumer behavior in online game communities: A motivational factor perspective (2005)Understanding Online Gaming Addiction and Treatment Issues for Adolescents (2009)Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization (2014)Understanding Attitudes and Predicting Social Behavior (1980)Applying Theory Of Perceived Risk And Technology Acceptance Model In The Online Shopping Channel (2009)Self-Service Technologies and e-Services Risks in Social Commerce Era (2015)Privacy concerns and online purchasing behaviour: Towards an integrated model (2016)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Gamification and serious games: A literature meta-analysis and integrative model (2018)How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love (2018)Gamification and online impulse buying: The moderating effect of gender and age (2020)Assessing the impact of using the Internet for competitive intelligence (2001)Selection of web sites for online advertising using the AHP (2003)Factors affecting the implementation success of Internet-based information systems (2006)The Local and the Global: The Anthropology of Globalization and Transnationalism (1995)Social Implications of the Internet (2001)News vs. Entertainment: How Increasing Media Choice Widens Gaps in Political Knowledge and Turnout (2005)The Environment and Internal Organization of Multinational Enterprises (1992)Corporate Governance and Institutional Transparency in Emerging Markets (2005)Peremptory Norms in International Law (2008)E-tribalized marketing?: the strategic implications of virtual communities of consumption (1999)Measuring Motivations for Online Opinion Seeking (2006)From virtual community members to C2C e-commerce buyers: Trust in virtual communities and its effect on consumers’ purchase intention (2009)
this work references cited by second hop

References

  • 1995Being Digital3,041 cited
  • 1998The Real Value of On-Line Communities585 cited
  • 1970Law and Policy in International Business479 cited
  • 1996Business use of the world-wide web202 cited
  • 1994Doing Business on the Internet64 cited
  • 1997Globalizing business, education, culture through the Internet53 cited

Cited by

  • 2004Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents683 cited
  • 2016Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking202 cited
  • 2012Impact of privacy concern in social networking web sites196 cited
  • 2009Factors affecting the online travel buying decision: a review195 cited
  • 2004Risk-Focused E-Commerce Adoption Model: A Cross-Country Study187 cited
  • 2001ON THE EXPLANATION OF FACTORS AFFECTING E-COMMERCE ADOPTION172 cited
  • 2012Security services as coping mechanisms: an investigation into user intention to adopt an email authentication service169 cited
  • 2001Electronic Commerce Customer Relationship Management: An Assessment of Research159 cited
  • 2005User involvement and user satisfaction with information-seeking activity

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155 cited
  • 2016An Exploratory Study of the Formation and Impact of Electronic Service Failures1140 cited
  • 2005Critical Themes in Electronic Commerce Research: A Meta-Analysis133 cited
  • 2010Integrating website usability with the electronic commerce acceptance model124 cited
  • 2006An empirical test of the link between web site quality and forward enterprise integration with web consumers124 cited
  • 2010A conceptualization of e-risk perceptions and implications for small firm active online internationalization117 cited
  • 2008Determinants of Reach and Loyalty — A Study of Website Performance and Implications for Website Design115 cited
  • 2012An Empirical Study of an Online Travel Purchase Intention Model109 cited