this work references cited by second hop· second hop is a sample of the most-cited connectionsReferences
- 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
- 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
- 1985From Intentions to Actions: A Theory of Planned Behavior19,049 cited
- 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
- 2011From game design elements to gamefulness8,391 cited
- 1992An Introduction to the Five‐Factor Model and Its Applications6,832 cited
- 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
- 1992The development of markers for the Big-Five factor structure.5,506 cited
- 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
- 2005Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education4,977 cited
- 2004User Acceptance of Hedonic Information Systems13,849 cited
- 2001Extending the TAM for a World-Wide-Web context3,801 cited
- 2006Motivations for Play in Online Games2,933 cited
- 2003Intrinsic and Extrinsic Motivation2,912 cited
- 2009The use of partial least squares path modeling in international marketing
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work