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Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies
16 references·2 citing·32 second hop
Elementary Science Instruction: Examining a Virtual Environment for Evidence of Learning, Engagement, and 21st Century Competencies (2014)Elementary Science Instruction: Examining…From Practice Fields to Communities of Practice (2014)From Practice Fields to Commu…Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Confronting the challenges of…Research in Education: Evidence Based Inquiry (2005)Research in Education: Eviden…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…School Engagement: Potential of the Concept, State of the Evidence (2004)School Engagement: Potential …What video games have to teach us about learning and literacy (2003)What video games have to teac…From First Grade Forward: Early Foundations of High School Dropout (1997)From First Grade Forward: Ear…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningMotivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)Motivating Project-Based Lear…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…The role of cognitive engagement in classroom learning and motivation (1983)The role of cognitive engagem…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Reliability of the Draw‐a‐man Test (1975)Reliability of the Draw‐a‐man…The Effectiveness of a 3D-Virtual Reality Learning Environment (3D-VRLE) on the Omani Eighth Grade Students’ Achievement and Motivation towards Physics Learning (2020)The Effectiveness of a 3D-Vir…From simulations to real: Investigating young students’ learning and transfer from simulations to real tasks (2019)From simulations to real: Inv…A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Reflective Practitioner: How Professionals Think in Action (1985)Motivational and self-regulated learning components of classroom academic performance. (1990)Problem Based Learning: An instructional model and its constructivist framework (1995)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Overview of Problem-based Learning: Definitions and Distinctions (2006)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The Four-Phase Model of Interest Development (2006)Customer Engagement (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)The Problem of the Essential Indexical (1979)Situations and Attitudes (1981)A Systems Approach to Educational Testing (1989)Mentored Learning to Teach According to Standards-Based Reform: A Critical Review (2002)Models of Innovative Knowledge Communities and Three Metaphors of Learning (2004)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)A sequential mixed model research design: Design, analytical and display issues (2009)Teachers’ roles and identities in student-centered classrooms (2018)Teachers for rural schools – a challenge for South Africa (2019)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2004School Engagement: Potential of the Concept, State of the Evidence12,540 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1991Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning3,592 cited
  • 2005Research in Education: Evidence Based Inquiry3,473 cited
  • 1989Situated Cognition and the Culture of Learning1,943 cited
  • 2009Confronting the challenges of participatory cultures (media education for the 21st century)1,563 cited
  • 1997From First Grade Forward: Early Foundations of High School Dropout1,035 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 1983The role of cognitive engagement in classroom learning and motivation851 cited
  • 2014From Practice Fields to Communities of Practice586 cited

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  • 1975Reliability of the Draw‐a‐man Test442 cited
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    • 2020The Effectiveness of a 3D-Virtual Reality Learning Environment (3D-VRLE) on the Omani Eighth Grade Students’ Achievement and Motivation towards Physics Learning58 cited
    • 2019From simulations to real: Investigating young students’ learning and transfer from simulations to real tasks50 cited