SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Techno Savvy: a Web 2.0 curriculum encouraging critical thinking
16 references·0 citing·34 second hop
Techno Savvy: a Web 2.0 curriculum encouraging critical thinking (2014)Techno Savvy: a Web 2.0 curriculum encour…Educational Psychology: Theory and Practice (2025)Educational Psychology: Theor…Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Qualitative Inquiry and Resea…Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Generation M2: Media in the L…Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Confronting the challenges of…Born digital: understanding the first generation of digital natives (2009)Born digital: understanding t…Qualitative inquiry and research design: Choosing among five approaches, 2nd ed. (2007)Qualitative inquiry and resea…Good Video Games and Good Learning (2007)Good Video Games and Good Lea…Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of…Computer-supported collaborative learning: An historical perspective (2006)Computer-supported collaborat…Learning by Design: Good Video Games as Learning Machines (2005)Learning by Design: Good Vide…Knowledge Building (2005)Knowledge BuildingIdentifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)Identifying the pitfalls for …HARNESSING THE POWER OF GAMES IN EDUCATION (2003)HARNESSING THE POWER OF GAMES…The Art of Case Study Research (1996)The Art of Case Study ResearchHigher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media (1991)Higher Levels of Agency for C…A Logical Basis for Measuring Critical Thinking Skills. (1985)A Logical Basis for Measuring…LITERACY IN THE NEW MEDIA AGE (2003)Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence (2004)The Impact of Social Media on Children, Adolescents, and Families (2011)A comparative analysis of international frameworks for 21 st century competences: Implications for national curriculum policies (2012)Foundations of Game-Based Learning (2015)Social psychological aspects of computer-mediated communication. (1984)Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Critical thinking, cognitive presence, and computer conferencing in distance education (2001)A study of student satisfaction in a blended e-learning system environment (2010)Motivation in online learning: Testing a model of self-determination theory (2010)The flipped classroom: A review of its advantages and challenges (2018)Classroom lessons: integrating cognitive theory and classroom practice (1995)Toward a history of epistemic things: synthesizing proteins in the test tube (1998)A systemic and cognitive view on collaborative knowledge building with wikis (2008)International Handbook of Information Technology in Primary and Secondary Education (2008)Knowing, Learning, and Instruction (2018)Are digital natives a myth or reality? University students’ use of digital technologies (2010)Privacy in the Digital Age: a Review of Information Privacy Research in Information Systems1 (2011)Understanding Generation Y and their use of social media: a review and research agenda (2013)Three worlds of CSCL: Can we support CSCL? (2002)Technology in Support of Collaborative Learning (2007)Document Analysis as a Qualitative Research Method (2009)Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers (2015)Metodologi Penelitian Kualitatif (2022)Qualitative Content Analysis (2014)Thematic Analysis (2017)The Coding Manual for Qualitative Researchers (2022)Parental Mediation of Children's Internet Use (2008)College students' social networking experiences on Facebook (2009)Generation Z: Technology and Social Interest (2015)Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning (2012)Justifying Knowledge, Justifying Method, Taking Action: Epistemologies, Methodologies, and Methods in Qualitative Research (2007)Consumer engagement in online brand communities: a social media perspective (2015)Characterising and justifying sample size sufficiency in interview-based studies: systematic analysis of qualitative health research over a 15-year period (2018)
this work references cited by second hop

References

  • 2015Qualitative Inquiry and Research Design: Choosing Among Five Approaches22,104 cited
  • 1996The Art of Case Study Research15,826 cited
  • 2007Qualitative inquiry and research design: Choosing among five approaches, 2nd ed.5,004 cited
  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2010Generation M2: Media in the Lives of 8- to 18-Year-Olds2,196 cited
  • 2009Born digital: understanding the first generation of digital natives2,001 cited
  • 2003Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research1,609 cited
  • 2009Confronting the challenges of participatory cultures (media education for the 21st century)1,563 cited
  • 2005Knowledge Building1,421 cited
  • 2025Educational Psychology: Theory and Practice1,340 cited
  • 2006Computer-supported collaborative learning: An historical perspective1,231 cited
  • 2007Good Video Games and Good Learning1,059 cited
  • 1985A Logical Basis for Measuring Critical Thinking Skills.1,022 cited
  • 1991Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media857 cited
  • 2005

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Learning by Design: Good Video Games as Learning Machines
829 cited
  • 2003HARNESSING THE POWER OF GAMES IN EDUCATION603 cited
  • Cited by

    No citing works inside the corpus for this window.