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User attitude as a mediator of learning performance improvement in an interactive multimedia environment: an empirical investigation of the degree of interactivity and learning styles
16 references·16 citing·29 second hopsampled
User attitude as a mediator of learning performance improvement in an interactive multimedia environment: an empirical investigation of the degree of interactivity and learning styles (2001)User attitude as a mediator of learning p…The theory of planned behavior (1991)The theory of planned behaviorObjectivism versus constructivism: Do we need a new philosophical paradigm? (1991)Objectivism versus constructi…Learning with Media (1991)Learning with MediaUser Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…The Measurement of End-User Computing Satisfaction (1988)The Measurement of End-User C…Organizational Information Requirements, Media Richness and Structural Design (1986)Organizational Information Re…From Intentions to Actions: A Theory of Planned Behavior (1985)From Intentions to Actions: A…Action control : from cognition to behavior (1985)Action control : from cogniti…The measurement of user information satisfaction (1983)The measurement of user infor…Information Richness. A New Approach to Managerial Behavior and Organization Design (1983)Information Richness. A New A…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Development of a Tool for Measuring and Analyzing Computer User Satisfaction (1983)Development of a Tool for Mea…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Belief, Attitude, Intention a…Managerial Attitudes and Performance. (1968)Managerial Attitudes and Perf…Review Lecture - The technology of teaching (1965)Review Lecture - The technolo…Understanding applicants’ reactions to gamified recruitment (2020)Understanding applicants’ rea…Exploring students' flow experiences in business simulation games (2018)Exploring students' flow expe…E-learning continuance: The impact of interactivity and the mediating role of imagery, presence and flow (2015)E-learning continuance: The i…Measuring virtual experience in a three-dimensional virtual reality interactive simulator environment: a structural equation modeling approach (2014)Measuring virtual experience …A systematic review of computerised serious educational games about alcohol and other drugs for adolescents (2013)A systematic review of comput…Effect of interactivity on learner perceptions in Web-based instruction (2012)Effect of interactivity on le…Effects of segmenting, signalling, and weeding on learning from educational video (2011)Effects of segmenting, signal…Using Virtual Peers to Guide Visual Attention During Learning (2010)Using Virtual Peers to Guide …Technology-Mediated Learning: A Comprehensive Theoretical Model (2009)Technology-Mediated Learning:…Power to the people: Using learner control to improve trainee reactions and learning in web-based instructional environments. (2009)Power to the people: Using le…Investigating the Influence of the Functional Mechanisms of Online Product Presentations (2007)Investigating the Influence o…Interactive Learning Environments: Contemporary Issues and Trends. An Introduction to the Special Issue (2007)Interactive Learning Environm…Multimedia Learning with Hypermedia (2005)Multimedia Learning with Hype…When are powerful learning environments effective? The role of learner activities and of students’ conceptions of educational technology (2004)When are powerful learning en…E–Learning in Hong Kong: comparing learning outcomes in online multimedia and lecture versions of an introductory computing course (2002)E–Learning in Hong Kong: comp…An integrated model of multimedia effects on learning. (2002)An integrated model of multim…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. 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(1964)Task-Technology Fit and Individual Performance (1995)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Coefficient Alpha and the Internal Structure of Tests (1951)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)The social psychology of organizing (1969)A Garbage Can Model of Organizational Choice (1972)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Users of the world, unite! The challenges and opportunities of Social Media (2009)External Control of Organizations: Resource Dependence Perspective (2011)Prediction of goal-directed behavior: Attitudes, intentions, and perceived behavioral control (1986)Attaining Self-Regulation (2000)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)A trust-based consumer decision-making model in electronic commerce: The role of trust, perceived risk, and their antecedents (2007)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)
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References

  • 1991The theory of planned behavior90,729 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1975Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research36,736 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 1985From Intentions to Actions: A Theory of Planned Behavior19,049 cited
  • 1986Organizational Information Requirements, Media Richness and Structural Design9,719 cited
  • 1985Action control : from cognition to behavior3,431 cited
  • 1983Development of a Tool for Measuring and Analyzing Computer User Satisfaction2,543 cited
  • 1988The Measurement of End-User Computing Satisfaction2,448 cited
  • 1983Information Richness. A New Approach to Managerial Behavior and Organization Design2,262 cited
  • 1968Managerial Attitudes and Performance.2,209 cited
  • 1983The measurement of user information satisfaction1,829 cited
  • 1991Objectivism versus constructivism: Do we need a new philosophical paradigm?1,504 cited
  • 1991Learning with Media

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1,428 cited
  • 1965Review Lecture - The technology of teaching1,398 cited
  • Cited by

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    • 2009Power to the people: Using learner control to improve trainee reactions and learning in web-based instructional environments.107 cited
    • 2014Measuring virtual experience in a three-dimensional virtual reality interactive simulator environment: a structural equation modeling approach105 cited
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    • 2002An integrated model of multimedia effects on learning.99 cited
    • 2002E–Learning in Hong Kong: comparing learning outcomes in online multimedia and lecture versions of an introductory computing course98 cited
    • 2013A systematic review of computerised serious educational games about alcohol and other drugs for adolescents92 cited
    • 2012Effect of interactivity on learner perceptions in Web-based instruction90 cited
    • 2018Exploring students' flow experiences in business simulation games87 cited
    • 2020Understanding applicants’ reactions to gamified recruitment85 cited
    • 2005Multimedia Learning with Hypermedia85 cited
    • 2010Using Virtual Peers to Guide Visual Attention During Learning82 cited
    • 2007Interactive Learning Environments: Contemporary Issues and Trends. An Introduction to the Special Issue80 cited