SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Evaluation of games for teaching computer science
16 references·0 citing·44 second hop
Evaluation of games for teaching computer science (2013)Evaluation of games for teaching computer…A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)A META‐ANALYTIC EXAMINATION O…Multi-site evaluation of SimSE (2009)Multi-site evaluation of SimSEThe Psychology Of Intelligence (2005)The Psychology Of IntelligenceThe Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The Effectiveness of Instruct…Puzzles and games (2003)Puzzles and gamesGames, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Effectiveness of Computer-Based Instructional Simulation: A Meta Analysis. (1999)Effectiveness of Computer-Bas…Stress exposure training. (1998)Stress exposure training.Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …Effects of fantasy contexts on children's learning and motivation: Making learning more fun. (1992)Effects of fantasy contexts o…Effect of perceived controllability and performance standards on self-regulation of complex decision making. (1989)Effect of perceived controlla…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…The Integration of Research Studies on the Use of Simulation as an Instructional Strategy (1981)The Integration of Research S…Les jeux et les hommes : le masque et le vertige (1967)Les jeux et les hommes : le m…On Knowing: Essays for the Left Hand (1963)On Knowing: Essays for the Le…THE AMERICAN PSYCHOLOGICAL ASSOCIATION (1922)THE AMERICAN PSYCHOLOGICAL AS…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Motivational and self-regulated learning components of classroom academic performance. (1990)Beyond discrete biases: Functional and dysfunctional aspects of judgmental heuristics. (1981)Self-efficacy mechanism in human agency. (1982)Self-Efficacy and Academic Motivation (1991)Perceived Self-Efficacy in Cognitive Development and Functioning (1993)Self-efficacy and work-related performance: A meta-analysis. (1998)Expectations and Actions (2021)Experience and Education (1986)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Intrinsic Versus Extrinsic Goal Contents in Self-Determination Theory: Another Look at the Quality of Academic Motivation (2006)Development of Achievement Motivation (2007)Why Teachers Adopt a Controlling Motivating Style Toward Students and How They Can Become More Autonomy Supportive (2009)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)The effect of games and simulations on higher education: a systematic literature review (2017)Instructional Design Theories and Models (1983)Flow: the psychology of optimal experience (1990)Relationships Between Game Attributes and Learning Outcomes (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Stability of the Factor Structure of Leisure Behavior: Analyses of Four Communities (1970)Videogames of the oppressed :videogames as a means for critical thinking and debate (2001)Gamification for smarter learning: tales from the trenches (2015)The Psychology of Interpersonal Relations. (1958)Intelligence: Knowns and unknowns. (1996)Development and validation of a measure of emotional intelligence (1998)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Ritual and Religion in the Making of Humanity (1999)Creation of Favorable User Perceptions: Exploring the Role of Intrinsic Motivation1 (1999)Motivating the Academically Unmotivated: A Critical Issue for the 21st Century (2000)
this work references cited by second hop

References

  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2005The Psychology Of Intelligence3,003 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,576 cited
  • 1989Effect of perceived controllability and performance standards on self-regulation of complex decision making.1,077 cited
  • 2011A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES881 cited
  • 1963On Knowing: Essays for the Left Hand759 cited
  • 2005The Effectiveness of Instructional Games: A Literature Review and Discussion581 cited
  • 1992Effects of fantasy contexts on children's learning and motivation: Making learning more fun.281 cited
  • 1967Les jeux et les hommes : le masque et le vertige276 cited
  • 1998Stress exposure training.151 cited
  • 1999Effectiveness of Computer-Based Instructional Simulation: A Meta Analysis.129 cited
  • 1981The Integration of Research Studies on the Use of Simulation as an Instructional Strategy97 cited
  • 1922THE AMERICAN PSYCHOLOGICAL ASSOCIATION90 cited
  • 2003Puzzles and games

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

84 cited
  • 2009Multi-site evaluation of SimSE44 cited
  • Cited by

    No citing works inside the corpus for this window.