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A constructivist computational platform to support mathematics education in elementary school
16 references·0 citing·46 second hop
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References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 1986Case study research: Design and methods5,885 cited
  • 1991Objectivism versus constructivism: Do we need a new philosophical paradigm?1,504 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
  • 2012The Practice of Constructivism in Science Education798 cited
  • 2002Toward constructivism for adult learners in online learning environments694 cited
  • 2005Playing and Making Games for Learning576 cited
  • 2005Epistemic frames for epistemic games472 cited
  • 2003Prompting Middle School Science Students for Productive Reflection: Generic and Directed Prompts429 cited
  • 1984Piaget's theory of cognitive and affective development386 cited
  • 2006Gameplaying for maths learning: cooperative or not?323 cited
  • 2006Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments321 cited
  • 2010Using animations and visual cueing to support learning of scientific concepts and processes261 cited
  • 1992Moderated regression analysis and Likert scales: Too coarse for comfort.259 cited
  • 2009Ideas and Identities: Supporting Equity in Cooperative Mathematics Learning

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258 cited
  • 2020Analysis of Arithmetic for Mathematics Teaching251 cited
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