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Critical Literacy Learning through Video Games: Adolescent Boys' Perspectives
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Critical Literacy Learning through Video Games: Adolescent Boys' Perspectives (2007)Critical Literacy Learning through Video …Digital Game-Based Learning (2020)Digital Game-Based LearningDon't bother me, Mom, I'm learning! (2006)Don't bother me, Mom, I'm lea…Video Games and the Future of Learning (2005)Video Games and the Future of…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Video Games in Education (2003)Video Games in EducationThe Video Game Theory Reader (2003)The Video Game Theory ReaderNew Literacies: changing knowledge and classroom learning (2003)New Literacies: changing know…LITERACY IN THE NEW MEDIA AGE (2003)LITERACY IN THE NEW MEDIA AGEDigital game-based learning (2003)Digital game-based learningReading don't fix no Chevys: literacy in the lives of young men (2002)Reading don't fix no Chevys: …The science studies reader (1999)The science studies readerLife on the Screen: Identity in the Age of the Internet (1997)Life on the Screen: Identity …A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…Literacies programs: Debates and demands in cultural context (1990)Literacies programs: Debates …The Psychology of Literacy (1981)The Psychology of LiteracySituated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)Foundations of Game-Based Learning (2015)Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Identity construction on Facebook: Digital empowerment in anchored relationships (2008)Life of the mind: The interface of psychopharmaceuticals, domestic economies, and social abandonment (2004)Life in the Trading Zone: Structuring Coordination Across Boundaries in Postbureaucratic Organizations (2006)Tackling Grand Challenges Pragmatically: Robust Action Revisited (2015)Social Identity and Self-Categorization Processes in Organizational Contexts (2000)The weirdest people in the world? (2010)Learning by Expanding (2014)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Discourse (2005)Digital Natives, Digital Immigrants Part 1 (2001)Exploring the online reading comprehension strategies used by sixth‐grade skilled readers to search for and locate information on the Internet (2007)International Handbook of Information Technology in Primary and Secondary Education (2008)Multimodality and Literacy in School Classrooms (2008)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)The "Academic Literacies" Model: Theory and Applications (2006)“Multiliteracies”: New Literacies, New Learning (2009)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1997Life on the Screen: Identity in the Age of the Internet6,363 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 2003LITERACY IN THE NEW MEDIA AGE4,001 cited
  • 1981The Psychology of Literacy3,447 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1999The science studies reader1,241 cited
  • 2003New Literacies: changing knowledge and classroom learning1,190 cited
  • 2005Video Games and the Future of Learning1,120 cited
  • 2003Video Games in Education711 cited
  • 1990Literacies programs: Debates and demands in cultural context663 cited
  • 2003The Video Game Theory Reader625 cited
  • 2006Don't bother me, Mom, I'm learning!516 cited
  • 2002Reading don't fix no Chevys: literacy in the lives of young men412 cited

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