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Collaborative knowledge building using the Design Principles Database
16 references·16 citing·39 second hopsampled
Collaborative knowledge building using the Design Principles Database (2006)Collaborative knowledge building using th…Internet Environments for Science Education (2013)Internet Environments for Sci…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…How Does Technology-Enabled Active Learning Affect Undergraduate Students' Understanding of Electromagnetism Concepts? (2005)How Does Technology-Enabled A…Design-Based Research: Putting a Stake in the Ground (2004)Design-Based Research: Puttin…Design Research: Theoretical and Methodological Issues (2004)Design Research: Theoretical …A Scaffolding Design Framework for Software to Support Science Inquiry (2004)A Scaffolding Design Framewor…What Is an “Expert Student?” (2003)What Is an “Expert Student?”Design-Based Research: An Emerging Paradigm for Educational Inquiry (2003)Design-Based Research: An Eme…Promoting understanding of chemical representations: Students' use of a visualization tool in the classroom (2001)Promoting understanding of ch…Beyond Adoption to Invention: Teacher-Created Collaborative Activities in Higher Education (2001)Beyond Adoption to Invention:…Student Peer Assessment in Higher Education: A Meta-Analysis Comparing Peer and Teacher Marks (2000)Student Peer Assessment in Hi…Peer Assessment Between Students in Colleges and Universities (1998)Peer Assessment Between Stude…Software for Assisting High-School Students in the Spatial Perception of Geological Structures (1997)Software for Assisting High-S…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …Computer Support for Knowledge-Building Communities (1994)Computer Support for Knowledg…Toward a Design Science of Education (1992)Toward a Design Science of Ed…Developing teachers’ digital identity: towards the pedagogic design principles of digital environments to enhance students’ learning in the 21st century (2020)Developing teachers’ digital …Schools as Knowledge-Building Organizations: Thirty Years of Design Research (2016)Schools as Knowledge-Building…ONLINE QUIZZES IN A VIRTUAL LEARNING ENVIRONMENT AS A TOOL FOR FORMATIVE ASSESSMENT (2016)ONLINE QUIZZES IN A VIRTUAL L…Technology to support teachers using evidence from student work to customize technology-enhanced inquiry units (2015)Technology to support teacher…Impacts and Characteristics of Computer-Based Science Inquiry Learning Environments for Precollege Students (2014)Impacts and Characteristics o…The learning design studio: collaborative design inquiry as teachers’ professional development (2013)The learning design studio: c…Scaffolding learning from molecular visualizations (2013)Scaffolding learning from mol…Characteristics of Israeli School Teachers in Computer-based Learning Environments (2013)Characteristics of Israeli Sc…The roles and uses of design principles for developing the trialogical approach on learning (2011)The roles and uses of design …Investigations of a complex, realistic task: Intentional, unsystematic, and exhaustive experimenters (2011)Investigations of a complex, …International Encyclopedia of Education, 3rd ed (2011)International Encyclopedia of…Teacher use of evidence to customize inquiry science instruction (2010)Teacher use of evidence to cu…The role of design-principles in designing courses that promote collaborative learning in higher-education (2009)The role of design-principles…How do technology‐enhanced inquiry science units impact classroom learning? (2009)How do technology‐enhanced in…IDR: A participatory methodology for interdisciplinary design in technology enhanced learning (2007)IDR: A participatory methodol…Group awareness and self-presentation in computer-supported information exchange (2007)Group awareness and self-pres…A Pattern Language (1977)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Supporting Students' Construction of Scientific Explanations by Fading Scaffolds in Instructional Materials (2006)Meta-Analysis of Inquiry-Based Learning (2016)Simulation-Based Learning in Higher Education: A Meta-Analysis (2020)Experiential Learning : Experience as the Source of Learning and Development (1983)What Do Students Gain by Engaging in Socioscientific Inquiry? (2007)Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Design-Based Research (2012)Diffusion of Innovations 1 (2019)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Motivational processes affecting learning. (1986)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Project-Based Learning (2014)Conducting Educational Design Research (2018)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Naturalistic inquiry (1985)Design-based research and technology-enhanced learning environments (2005)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)The Process of Education (1960)ASSESSING TEACHING PRESENCE IN A COMPUTER CONFERENCING CONTEXT (2001)Promoting Self-Regulation in Science Education: Metacognition as Part of a Broader Perspective on Learning (2006)Thought and language (1962)Statistical Methods for Meta-Analysis. (1986)Statistical Methods for Meta-Analysis (1988)Peer feedback: the learning element of peer assessment (2006)Making Sense of Assessment Feedback in Higher Education (2013)Variables associated with achievement in higher education: A systematic review of meta-analyses. (2017)Peer Review Negotiations: Revision Activities in ESL Writing Instruction (1994)Enhancing learning through self-assessment (1996)The use of self-, peer and co-assessment in higher education: A review (1999)The situativity of knowing, learning, and research. (1998)What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge (2005)
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References

  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,704 cited
  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
  • 2004Design-Based Research: Putting a Stake in the Ground2,637 cited
  • 1998Peer Assessment Between Students in Colleges and Universities2,172 cited
  • 1994Computer Support for Knowledge-Building Communities2,164 cited
  • 2004Design Research: Theoretical and Methodological Issues1,928 cited
  • 2000Student Peer Assessment in Higher Education: A Meta-Analysis Comparing Peer and Teacher Marks1,171 cited
  • 1992Toward a Design Science of Education1,138 cited
  • 2004A Scaffolding Design Framework for Software to Support Science Inquiry1,018 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 2013Internet Environments for Science Education767 cited
  • 2003What Is an “Expert Student?”620 cited
  • 2001Promoting understanding of chemical representations: Students' use of a visualization tool in the classroom614 cited
  • 2005How Does Technology-Enabled Active Learning Affect Undergraduate Students' Understanding of Electromagnetism Concepts?518 cited
  • 2001Beyond Adoption to Invention: Teacher-Created Collaborative Activities in Higher Education

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136 cited
  • 1997Software for Assisting High-School Students in the Spatial Perception of Geological Structures50 cited
  • Cited by

    • 2009How do technology‐enhanced inquiry science units impact classroom learning?180 cited
    • 2011International Encyclopedia of Education, 3rd ed179 cited
    • 2020Developing teachers’ digital identity: towards the pedagogic design principles of digital environments to enhance students’ learning in the 21st century168 cited
    • 2016Schools as Knowledge-Building Organizations: Thirty Years of Design Research157 cited
    • 2007Group awareness and self-presentation in computer-supported information exchange112 cited
    • 2013Scaffolding learning from molecular visualizations99 cited
    • 2015Technology to support teachers using evidence from student work to customize technology-enhanced inquiry units93 cited
    • 2011Investigations of a complex, realistic task: Intentional, unsystematic, and exhaustive experimenters88 cited
    • 2014Impacts and Characteristics of Computer-Based Science Inquiry Learning Environments for Precollege Students86 cited
    • 2010Teacher use of evidence to customize inquiry science instruction81 cited
    • 2007IDR: A participatory methodology for interdisciplinary design in technology enhanced learning77 cited
    • 2013The learning design studio: collaborative design inquiry as teachers’ professional development76 cited
    • 2009The role of design-principles in designing courses that promote collaborative learning in higher-education75 cited
    • 2011The roles and uses of design principles for developing the trialogical approach on learning72 cited
    • 2013Characteristics of Israeli School Teachers in Computer-based Learning Environments72 cited
    • 2016ONLINE QUIZZES IN A VIRTUAL LEARNING ENVIRONMENT AS A TOOL FOR FORMATIVE ASSESSMENT72 cited