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The Effect of Piracy on the Market Penetration of Subscription Software
16 references·16 citing·35 second hopsampled
The Effect of Piracy on the Market Penetration of Subscription Software (2004)The Effect of Piracy on the Market Penetr…American Economic Review (2019)American Economic ReviewModels and Managers: The Concept of a Decision Calculus (2004)Models and Managers: The Conc…Customer Poaching and Brand Switching (2000)Customer Poaching and Brand S…Experience-weighted Attraction Learning in Normal Form Games (1999)Experience-weighted Attractio…The Theory of Learning in Games (1998)The Theory of Learning in Gam…Learning in High Stakes Ultimatum Games: An Experiment in the Slovak Republic (1998)Learning in High Stakes Ultim…Quantal Response Equilibria for Normal Form Games (1995)Quantal Response Equilibria f…Software Piracy: An Analysis of Protection Strategies (1991)Software Piracy: An Analysis …Evolutionary Games in Economics (1991)Evolutionary Games in Economi…Evolution and the Theory of Games (1988)Evolution and the Theory of G…Installed base and compatibility : innovation, product preannouncements and predation (1986)Installed base and compatibil…Network externalities, competition, and compatibility (1985)Network externalities, compet…A Logit Model of Brand Choice Calibrated on Scanner Data (1983)A Logit Model of Brand Choice…A Logit Model of Brand Choice Calibrated on Scanner Data (Логистическая модель выбора бренда, откалиброванная на панельных данных сканированных штрих-кодов покупок) (1983)A Logit Model of Brand Choice…Conditional logit analysis of qualitative choice behavior (1972)Conditional logit analysis of…Models and Managers: The Concept of a Decision Calculus (1970)Models and Managers: The Conc…The economics of copyright in the digital age (2024)The economics of copyright in…Does Piracy Create Online Word of Mouth? An Empirical Analysis in the Movie Industry (2019)Does Piracy Create Online Wor…Counterfeiting and piracy in supply chain management: theoretical studies (2017)Counterfeiting and piracy in …Selling information products: Sale channel selection and versioning strategy with network externality (2015)Selling information products:…Welfare implications of piracy with dynamic pricing and heterogeneous consumers (2014)Welfare implications of pirac…Digital Content Provision and Optimal Copyright Protection (2014)Digital Content Provision and…Survival in Markets with Network Effects: Product Compatibility and Order-of-Entry Effects (2010)Survival in Markets with Netw…Global software piracy: Trends and strategic considerations (2009)Global software piracy: Trend…Willingness to Pay in an Open Source Software Environment (2008)Willingness to Pay in an Open…Timing Movie Release on the Internet in the Context of Piracy (2008)Timing Movie Release on the I…Parameters for Software Piracy Research (2008)Parameters for Software Pirac…Can piracy lead to higher prices in the music and motion picture industries? 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this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 1972Conditional logit analysis of qualitative choice behavior14,281 cited
  • 2019American Economic Review10,902 cited
  • 1988Evolution and the Theory of Games7,904 cited
  • 1985Network externalities, competition, and compatibility6,093 cited
  • 1995Quantal Response Equilibria for Normal Form Games2,553 cited
  • 1998The Theory of Learning in Games2,433 cited
  • 1991Evolutionary Games in Economics1,956 cited
  • 1983A Logit Model of Brand Choice Calibrated on Scanner Data1,806 cited
  • 1986Installed base and compatibility : innovation, product preannouncements and predation1,529 cited
  • 1999Experience-weighted Attraction Learning in Normal Form Games1,487 cited
  • 2004Models and Managers: The Concept of a Decision Calculus809 cited
  • 1970Models and Managers: The Concept of a Decision Calculus798 cited
  • 1991Software Piracy: An Analysis of Protection Strategies645 cited
  • 2000Customer Poaching and Brand Switching631 cited
  • 1983A Logit Model of Brand Choice Calibrated on Scanner Data (Логистическая модель выбора бренда, откалиброванная на панельных данных сканированных штрих-кодов покупок)547 cited

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1998
Learning in High Stakes Ultimatum Games: An Experiment in the Slovak Republic
511 cited

Cited by

  • 2010Survival in Markets with Network Effects: Product Compatibility and Order-of-Entry Effects61 cited
  • 2019Does Piracy Create Online Word of Mouth? An Empirical Analysis in the Movie Industry50 cited
  • 2005Optimal pricing for information goods with piracy and saturation effect50 cited
  • 2015Selling information products: Sale channel selection and versioning strategy with network externality47 cited
  • 2014Digital Content Provision and Optimal Copyright Protection44 cited
  • 2008Willingness to Pay in an Open Source Software Environment43 cited
  • 2024The economics of copyright in the digital age40 cited
  • 2007Application of complex adaptive systems to pricing of reproducible information goods36 cited
  • 2008Parameters for Software Piracy Research35 cited
  • 2009Global software piracy: Trends and strategic considerations27 cited
  • 2017Counterfeiting and piracy in supply chain management: theoretical studies26 cited
  • 2008Timing Movie Release on the Internet in the Context of Piracy21 cited
  • 2008Can piracy lead to higher prices in the music and motion picture industries?19 cited
  • 2014Welfare implications of piracy with dynamic pricing and heterogeneous consumers18 cited
  • 2005How Much Anti-Piracy Effort is Too Much? - a Study of the Global Software Industry16 cited
  • 2005Determinanten des Erwerbs gefälschter Markenprodukte — Ergebnisse einer empirischen Untersuchung14 cited