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Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments
16 references·1 citing·38 second hop
Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments (2010)Collaboration modality, cognitive load, a…Imagery and Verbal Processes (2013)Imagery and Verbal ProcessesWhy Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…The Cambridge handbook of multimedia learning (2006)The Cambridge handbook of mul…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Nine Ways to Reduce Cognitive…Focus Article: On the Structure of Educational Assessments (2003)Focus Article: On the Structu…Direct Measurement of Cognitive Load in Multimedia Learning (2003)Direct Measurement of Cogniti…Instructional Design in Technical Areas (1999)Instructional Design in Techn…Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment (1997)Social presence as a predicto…Measurement of Cognitive Load in Instructional Research (1994)Measurement of Cognitive Load…Instructional control of cognitive load in the training of complex cognitive tasks (1994)Instructional control of cogn…Dual coding theory: Retrospect and current status. (1991)Dual coding theory: Retrospec…Mental Representations: A Dual Coding Approach (1986)Mental Representations: A Dua…Imagery and Verbal Processes (1972)Imagery and Verbal ProcessesCollaborating with ‘familiar’ strangers in mobile-assisted environments: The effect of socializing activities on learning EFL writing (2020)Collaborating with ‘familiar’…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Cognitive Load Theory (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Strategies of Discourse Comprehension (1985)Dual coding theory and education (1991)Visible embodiment: Gestures as simulated action (2008)Inner speech: Development, cognitive functions, phenomenology, and neurobiology. (2015)Social psychological aspects of computer-mediated communication. (1984)The relationships among teacher immediacy behaviors, student motivation, and learning (1990)Global Networks (1993)Assessing Social Presence In Asynchronous Text-based Computer Conferencing (1999)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Researching the community of inquiry framework: Review, issues, and future directions (2007)Generative Processes of Comprehension (1989)Multimedia Learning (2002)Cognitive Load Measurement as a Means to Advance Cognitive Load Theory (2003)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Origins of the modern mind: three stages in the evolution of culture and cognition (1992)Interactive Multimodal Learning Environments (2007)Cognitive Theory of Multimedia Learning (2014)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Cognitive representations of semantic categories. (1975)Basic objects in natural categories (1976)Emotional processing of fear: Exposure to corrective information. (1986)Multiple resources and performance prediction (2002)Concreteness ratings for 40 thousand generally known English word lemmas (2013)
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References

  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1986Mental Representations: A Dual Coding Approach5,111 cited
  • 2003Nine Ways to Reduce Cognitive Load in Multimedia Learning4,199 cited
  • 2013Imagery and Verbal Processes4,142 cited
  • 1972Imagery and Verbal Processes3,246 cited
  • 2006The Cambridge handbook of multimedia learning2,313 cited
  • 1991Dual coding theory: Retrospect and current status.2,179 cited
  • 1997Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment2,002 cited
  • 1994Instructional control of cognitive load in the training of complex cognitive tasks967 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 1999Instructional Design in Technical Areas943 cited
  • 2003Direct Measurement of Cognitive Load in Multimedia Learning896 cited
  • 2003Focus Article: On the Structure of Educational Assessments

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809 cited
  • 1994Measurement of Cognitive Load in Instructional Research731 cited
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    • 2020Collaborating with ‘familiar’ strangers in mobile-assisted environments: The effect of socializing activities on learning EFL writing72 cited