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Intelligent adaptation of digital game-based learning
7 references·7 citing·47 second hop
Intelligent adaptation of digital game-based learning (2008)Intelligent adaptation of digital game-ba…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Should we be using Learning Styles? What research has to say to practice (2004)Should we be using Learning S…Personality and the goal-striving process: The influence of achievement goal patterns, goal level, and mental focus on performance and enjoyment. (2003)Personality and the goal-stri…An Empirical Analysis of Children's Thinking and Learning in a Computer Game Context (2002)An Empirical Analysis of Chil…Turning “play” into “work” and “work” into “play” (2000)Turning “play” into “work” an…A social-cognitive approach to motivation and personality. (1988)A social-cognitive approach t…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Primary school students’ foreign language anxiety in collaborative and individual digital game-based learning (2021)Primary school students’ fore…Playing styles based on experiential learning theory (2018)Playing styles based on exper…Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games (2017)Rising to the Challenge: An E…Playing style recognition through an adaptive video game (2017)Playing style recognition thr…Assessing engagement in an emotionally-adaptive applied game (2016)Assessing engagement in an em…The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game (2014)The Use of Player-centered Po…Playability Guidelines for Educational Video Games (2012)Playability Guidelines for Ed…Self-efficacy: Toward a unifying theory of behavioral change. 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this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1988A social-cognitive approach to motivation and personality.9,633 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2004Should we be using Learning Styles? What research has to say to practice442 cited
  • 2000Turning “play” into “work” and “work” into “play”365 cited
  • 2003Personality and the goal-striving process: The influence of achievement goal patterns, goal level, and mental focus on performance and enjoyment.295 cited
  • 2002An Empirical Analysis of Children's Thinking and Learning in a Computer Game Context91 cited

Cited by

  • 2014The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game48 cited
  • 2018Playing styles based on experiential learning theory40 cited
  • 2021Primary school students’ foreign language anxiety in collaborative and individual digital game-based learning35 cited
  • 2017Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games33 cited
  • 2012Playability Guidelines for Educational Video Games30 cited
  • 2016Assessing engagement in an emotionally-adaptive applied game30 cited
  • 2017Playing style recognition through an adaptive video game

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29 cited