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Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
16 references·0 citing·37 second hop
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References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 2013Instructional-design Theories and Models1,103 cited
  • 2006Don't bother me, Mom, I'm learning!516 cited
  • 2003Design Principles of Next-Generation Digital Gaming for Education.121 cited
  • 2008Game–like learning: An example of situated learning and implications for opportunity to learn113 cited
  • 1999Educational puzzles for understanding gastrointestinal physiology.77 cited
  • 1998TEACHING RESOURCE Using MONOPOLY TM and Teams-GamesTournaments in accounting education: a cooperative learning teaching resource68 cited
  • 2002A Methodology for Developing Adaptive Educational-Game Environments48 cited
  • 2000Using a portfolio management game (Finesse) to teach finance32 cited
  • 1998Emerging Work on the New Paradigm of Instructional Theories.32 cited
  • 2005Calvados—A Business Game for Your Cost Accounting Course30 cited
  • 2005Teaching Tip: It's All Fun and Games... Until Students Learn

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28 cited
  • 2007GAME-BASED LEARNING AND THE ROLE OF FEEDBACK: A CASE STUDY23 cited
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