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Design patterns for learning games
16 references·15 citing·32 second hop
Design patterns for learning games (2011)Design patterns for learning gamesThe art of game design: a book of lenses (2009)The art of game design: a boo…Serious games : mechanisms and effects (2009)Serious games : mechanisms an…The Art of Game Design (2008)The Art of Game DesignSerious Games : An Overview (2007)Serious Games : An OverviewLearning in immersive worlds: A review of game-based learning (2006)Learning in immersive worlds:…Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …Instructional Technology and Media for Learning (2005)Instructional Technology and …Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Focus on form in classroom second language acquisition (1998)Focus on form in classroom se…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …Motivational Design of Instruction (1983)Motivational Design of Instru…Instructional Design Theories and Models (1983)Instructional Design Theories…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…A Pattern Language (1977)A Pattern LanguageConditions of Learning (1965)Conditions of LearningDesign Patterns for Mobile Games Based on Structural Similarity (2023)Design Patterns for Mobile Ga…“Learning by doing” como detonador de un comportamiento innovador y frugal de alumnos en prácticas (2023)“Learning by doing” como deto…ML-Quest : a game for introducing machine learning concepts to K-12 students (2022)ML-Quest : a game for introdu…iPlus a User-Centered Methodology for Serious Games Design (2020)iPlus a User-Centered Methodo…The Gameplay Loop Methodology as a Tool for Educational Game Design (2019)The Gameplay Loop Methodology…Get Gamification of MOOC right! (2018)Get Gamification of MOOC righ…Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial (2018)Designing productively negati…An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design (2018)An Assessment of Serious Game…Gamification in MOOCs to enhance users' goal achievement (2017)Gamification in MOOCs to enha…Processes and Models for Serious Game Design and Development (2016)Processes and Models for Seri…Learning and Collaboration Technologies (2015)Learning and Collaboration Te…Transmedia storytelling and cultural heritage interpretation : the CULTE project (2014)Transmedia storytelling and c…Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism (2014)Narrative Serious Game Mechan…Gamification Patterns for Gamification Applications (2014)Gamification Patterns for Gam…Effects of mobile gaming patterns on learning outcomes: a literature review (2012)Effects of mobile gaming patt…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Thought and language (1962)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)Development and use of the ARCS model of instructional design (1987)Toward a design theory of problem solving (2000)Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training1 (2001)Interaction and Second Language Learning: Two Adolescent French Immersion Students Working Together (1998)Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis (2000)FREQUENCY EFFECTS IN LANGUAGE PROCESSING (2002)The Impact of Classroom Evaluation Practices on Students (1988)The Theory and Practice of Online Learning (2008)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)The role of deliberate practice in the acquisition of expert performance. (1993)Learning by Expanding (2014)Student Involvement: A Developmental Theory for Higher Education (2014)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Place attachment: How far have we come in the last 40 years? (2010)Introducing the “15-Minute City”: Sustainability, Resilience and Place Identity in Future Post-Pandemic Cities (2021)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,704 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1965Conditions of Learning3,011 cited
  • 1977A Pattern Language2,882 cited
  • 1998Focus on form in classroom second language acquisition2,572 cited
  • 1983Instructional Design Theories and Models2,192 cited
  • 2008The Art of Game Design1,906 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 1983Motivational Design of Instruction1,247 cited
  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 2007Serious Games : An Overview946 cited
  • 2009The art of game design: a book of lenses887 cited
  • 2009Serious games : mechanisms and effects837 cited
  • 2005Instructional Technology and Media for Learning708 cited
  • 2006Learning in immersive worlds: A review of game-based learning484 cited

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Cited by

  • 2012Effects of mobile gaming patterns on learning outcomes: a literature review80 cited
  • 2014Gamification Patterns for Gamification Applications59 cited
  • 2015Learning and Collaboration Technologies56 cited
  • 2017Gamification in MOOCs to enhance users' goal achievement52 cited
  • 2020iPlus a User-Centered Methodology for Serious Games Design49 cited
  • 2016Processes and Models for Serious Game Design and Development47 cited
  • 2014Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism44 cited
  • 2022ML-Quest : a game for introducing machine learning concepts to K-12 students40 cited
  • 2018Get Gamification of MOOC right!37 cited
  • 2018Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial35 cited
  • 2018An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design34 cited
  • 2019The Gameplay Loop Methodology as a Tool for Educational Game Design34 cited
  • 2014Transmedia storytelling and cultural heritage interpretation : the CULTE project4 cited
  • 2023Design Patterns for Mobile Games Based on Structural Similarity2 cited
  • 2023“Learning by doing” como detonador de un comportamiento innovador y frugal de alumnos en prácticas0 cited