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“Those Anime Students”: Foreign Language Literacy Development Through Japanese Popular Culture
16 references·11 citing·25 second hop
“Those Anime Students”: Foreign Language Literacy Development Through Japanese Popular Culture (2006)“Those Anime Students”: Foreign Language …Social Linguistics and Literacies (2015)Social Linguistics and Litera…Bodies That Matter (2011)Bodies That MatterWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…New Literacies: changing knowledge and classroom learning (2003)New Literacies: changing know…Globalization and Language Teaching (2002)Globalization and Language Te…L2 Literacy and the Design of the Self: A Case Study of a Teenager Writing on the Internet (2000)L2 Literacy and the Design of…Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Chapter 3 : Identity as an An…Analyzing Qualitative Data (2000)Analyzing Qualitative DataSocial Linguistics And Literacies: Ideology in Discourse (1996)Social Linguistics And Litera…A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…A pedagogy of Multiliteracies Designing Social Futures (1996)A pedagogy of Multiliteracies…Bodies That Matter: On the Discursive Limits of "Sex". (1995)Bodies That Matter: On the Di…Social linguistics and literacies : Ideology in discourses. By James Paul Gee. London: Falmer Press, 1991. Pp. xxi. 203. (1993)Social linguistics and litera…Becoming Qualitative Researchers: An Introduction (1991)Becoming Qualitative Research…Reflections: Ethnographic content analysis (1987)Reflections: Ethnographic con…Turkish anime viewers’ approach to Japanese cuisine culture (2021)Turkish anime viewers’ approa…Anime as Japanese Intercultural Communication: A Study of the Weeaboo Community of Indonesian Generation Z and Y (2020)Anime as Japanese Intercultur…Use of Comics Manga as a Learning Tool to Teach Translation of Japanese (2019)Use of Comics Manga as a Lear…From “newbie” to professional: Identity building and literacies in an online affinity space (2019)From “newbie” to professional…Fan Fiction and Informal Language Learning (2019)Fan Fiction and Informal Lang…Constructing identities and negotiating ideologies with Chinese popular culture in adult Mandarin learning (2018)Constructing identities and n…The Influence of the Korean Wave on the Language of International Fans: Case Study of Algerian Fans (2017)The Influence of the Korean W…iP ad Animations: Powerful Multimodal Practices for Adolescent Literacy and Emotional Language (2017)iP ad Animations: Powerful Mu…Smart subtitles for vocabulary learning (2014)Smart subtitles for vocabular…Are Australian fans of anime and manga motivated to learn Japanese language? (2014)Are Australian fans of anime …The Use and Role of Pop Culture in Heritage Language Learning: A Study of Advanced Learners of Korean (2012)The Use and Role of Pop Cultu…Mind in Society: The Development of Higher Psychological Processes (1978)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)Situated Learning: Legitimate Peripheral Participation. (1994)“Multiliteracies”: New Literacies, New Learning (2009)Situated Cognition and the Culture of Learning (1989)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)Telling Identities: In Search of an Analytic Tool for Investigating Learning as a Culturally Shaped Activity (2005)Understanding the science experiences of successful women of color: Science identity as an analytic lens (2007)Understanding teacher identity: an overview of issues in the literature and implications for teacher education (2009)Discourse Strategies (1982)Doing sensitive research: what challenges do qualitative researchers face? (2007)The Space Between: On Being an Insider-Outsider in Qualitative Research (2009)Comparison of Quantitative and Qualitative Research Traditions: epistemological, theoretical, and methodological differences (2013)Developing a Sociocritical Literacy in the Third Space (2008)Rethinking Critical Theory and Qualitative Research (2011)Sexing the body: gender politics and the construction of sexuality (2000)Intersectionality as buzzword (2008)Frames of war: when is life grievable? (2010)Discourse (2005)Identity Construction: New Issues, New Directions (1997)Education policy as an act of white supremacy: whiteness, critical race theory and education reform (2005)Foundations of Game-Based Learning (2015)
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References

  • 2011Bodies That Matter10,356 cited
  • 1991Becoming Qualitative Researchers: An Introduction7,532 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 1995Bodies That Matter: On the Discursive Limits of "Sex".5,535 cited
  • 1996Social Linguistics And Literacies: Ideology in Discourse4,320 cited
  • 1996A pedagogy of Multiliteracies Designing Social Futures3,313 cited
  • 1993Social linguistics and literacies : Ideology in discourses. By James Paul Gee. London: Falmer Press, 1991. Pp. xxi. 203.2,946 cited
  • 2000Chapter 3 : Identity as an Analytic Lens for Research in Education2,726 cited
  • 2015Social Linguistics and Literacies1,680 cited
  • 2003New Literacies: changing knowledge and classroom learning1,190 cited
  • 1987Reflections: Ethnographic content analysis899 cited
  • 2002Globalization and Language Teaching721 cited
  • 2000L2 Literacy and the Design of the Self: A Case Study of a Teenager Writing on the Internet589 cited

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Analyzing Qualitative Data
536 cited

Cited by

  • 2017iP ad Animations: Powerful Multimodal Practices for Adolescent Literacy and Emotional Language50 cited
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  • 2014Smart subtitles for vocabulary learning35 cited
  • 2012The Use and Role of Pop Culture in Heritage Language Learning: A Study of Advanced Learners of Korean34 cited
  • 2019Use of Comics Manga as a Learning Tool to Teach Translation of Japanese29 cited
  • 2019Fan Fiction and Informal Language Learning28 cited
  • 2017The Influence of the Korean Wave on the Language of International Fans: Case Study of Algerian Fans20 cited
  • 2019From “newbie” to professional: Identity building and literacies in an online affinity space20 cited
  • 2020Anime as Japanese Intercultural Communication: A Study of the Weeaboo Community of Indonesian Generation Z and Y15 cited
  • 2021Turkish anime viewers’ approach to Japanese cuisine culture9 cited
  • 2018Constructing identities and negotiating ideologies with Chinese popular culture in adult Mandarin learning6 cited