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Teaching supply chain management using a modified beer game: an action learning approach
16 references·2 citing·47 second hop
Teaching supply chain management using a modified beer game: an action learning approach (2014)Teaching supply chain management using a …The impact of a simulation game on operations management education (2011)The impact of a simulation ga…What influences college students to continue using business simulation games? The Taiwan experience (2009)What influences college stude…Developments in Business Gaming (2008)Developments in Business Gami…Management development and the supply chain manager of the future (2005)Management development and th…An Empirical Analysis of Forecast Sharing in the Semiconductor Equipment Supply Chain (2005)An Empirical Analysis of Fore…Towards a theory of supply chain management: the constructs and measurements (2004)Towards a theory of supply ch…Fundamentals of Supply Chain Management: Twelve Drivers of Competitive Advantage (2004)Fundamentals of Supply Chain …The concept of action learning (2002)The concept of action learningSupply chain simulation – a tool for education, enhancement and endeavour (2002)Supply chain simulation – a t…Supply Chain Logistics Management (2002)Supply Chain Logistics Manage…Strategic management: an evaluation of the use of three learning methods (2002)Strategic management: an eval…Designing and Managing the Supply Chain (2002)Designing and Managing the Su…Action Learning in Practice (1998)Action Learning in PracticeThe Fifth Discipline (1990)The Fifth DisciplineModeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment (1989)Modeling Managerial Behavior:…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…An exploratory study of experiential learning in teaching a supply chain management course in an emerging market economy (2021)An exploratory study of exper…Logistics Competencies, Skills, and Training: A Global Overview (2017)Logistics Competencies, Skill…Judgment under Uncertainty: Heuristics and Biases (1975)The theory and practice of econometrics (1986)RATIONAL CHOICE AND THE FRAMING OF DECISIONS (1988)Formal aspects of model validity and validation in system dynamics (1996)The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration (2001)System Dynamics: Systems Thinking and Modeling for a Complex World (2002)TRUST AND DISTRUST IN ORGANIZATIONS: Emerging Perspectives, Enduring Questions (1999)A Survey of Simulation Game Users, Former-Users, and Never-Users (2004)Management simulations: determining their effectiveness (2006)Serious games and learning effectiveness: The case of It’s a Deal! (2011)Serious games on environmental management (2016)Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills (2022)Coefficient Alpha and the Internal Structure of Tests (1951)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Firm Resources and Sustained Competitive Advantage (1991)The impact of supply chain management practices on competitive advantage and organizational performance (2004)The impact of supply chain integration on performance: A contingency and configuration approach (2009)Supply chain collaboration: Impact on collaborative advantage and firm performance (2010)Simulation Modeling and Analysis. (1983)Information Distortion in a Supply Chain: The Bullwhip Effect (1997)Supply Chain Coordination with Contracts (2003)Improved supply chain management based on hybrid demand forecasts (2005)Engaging Supply Chains in Climate Change (2013)Customer‐Base Concentration and Inventory Efficiencies: Evidence from the Manufacturing Sector (2015)Serious Games (1970)Evaluation of Training (1993)Games, Motivation, and Learning: A Research and Practice Model (2002)Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students (2014)A systematic literature review on serious games evaluation: An application to software project management (2015)The fifth discipline, the art and practice of the learning organization (1991)Management research: An introduction (1992)Business Research: A Practical Guide for Undergraduate and Postgraduate Students (2009)What Is Special about a Humanitarian Logistician? A Survey of Logistic Skills and Performance (2010)Leveraging human resource development expertise to improve supply chain managers' skills and competencies (2013)Purchasing and supply management (PSM) competencies: Current and future requirements (2019)Facility location and supply chain management – A review (2008)A multi-criteria intuitionistic fuzzy group decision making for supplier selection with TOPSIS method (2009)Ecosystem as Structure (2016)Global supply chain design: A literature review and critique (2005)Literature review on disruption recovery in the supply chain (2017)Business models and supply chains for the circular economy (2018)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Market Orientation and the Learning Organization (1995)Deliberate Learning and the Evolution of Dynamic Capabilities (2002)Toward a theory of spiritual leadership (2003)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1990The Fifth Discipline6,350 cited
  • 1989Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment2,504 cited
  • 2004Towards a theory of supply chain management: the constructs and measurements2,422 cited
  • 2002Designing and Managing the Supply Chain1,772 cited
  • 2002Supply Chain Logistics Management1,558 cited
  • 2008Developments in Business Gaming305 cited
  • 2011The impact of a simulation game on operations management education277 cited
  • 2005Management development and the supply chain manager of the future251 cited
  • 2005An Empirical Analysis of Forecast Sharing in the Semiconductor Equipment Supply Chain223 cited
  • 1998Action Learning in Practice219 cited
  • 2009What influences college students to continue using business simulation games? The Taiwan experience217 cited
  • 2002Supply chain simulation – a tool for education, enhancement and endeavour202 cited
  • 2004Fundamentals of Supply Chain Management: Twelve Drivers of Competitive Advantage178 cited
  • 2002The concept of action learning176 cited

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  • 2002Strategic management: an evaluation of the use of three learning methods141 cited
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    • 2017Logistics Competencies, Skills, and Training: A Global Overview80 cited
    • 2021An exploratory study of experiential learning in teaching a supply chain management course in an emerging market economy24 cited