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Entering the education arcade
2 references·13 citing·42 second hop
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited

Cited by

  • 2006Video game values: Human–computer interaction and games226 cited
  • 2008A MUVE Towards PBL Writing143 cited
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  • 2009Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.93 cited
  • 2007EMBODIMENT, EMBEDDEDNESS, AND EXPERIENCE: GAME-BASED LEARNING AND THE CONSTRUCTION OF IDENTITY61 cited
  • 2008Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals57 cited
  • 2019GAMIFICATION OF EDUCATION45 cited
  • 2009Mobile Game Development for Multiple Devices in Education41 cited
  • 2011State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning38 cited
  • 2008Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments33 cited
  • 2019Factors Influencing the Subjective Learning Effectiveness of Serious Games31 cited
  • 2007A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>

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31 cited
  • 2011Measuring Engagement as Students Learn Dynamic Systems and Control with a Video Game29 cited