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Leading Double Lives: Literacy and Technology in and out of School
10 references·6 citing·37 second hop
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this work references cited by second hop

References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1998Local Literacies: Reading and Writing in One Community1,855 cited
  • 2003New Literacies: changing knowledge and classroom learning1,190 cited
  • 2010Local Literacies629 cited
  • 2001Literacy in American Lives555 cited
  • 2003Literacy in American Lives345 cited
  • 2000City Literacies: Learning to Read Across Generations and Cultures262 cited
  • 2004Becoming Literate in the Information Age: Cultural Ecologies and the Literacies of Technology90 cited
  • 2004Literate Lives in the Information Age78 cited

Cited by

  • 2015Participation, interaction, and academic achievement in an online discussion environment111 cited
  • 2019Toward Wayfinding: A Metaphor for Understanding Writing Experiences67 cited
  • 2011Effect of Dialogue Journal Writing through the Use of Conventional Tools and E-mail on Writing Anxiety in the ESL Context35 cited
  • 2009Changing Conceptions and Uses of Computer Technologies in the Everyday: Literacy Practices of Sixth and Seventh Graders28 cited
  • 2011“Rap Universal”: Using Multimodal Media Production to Develop ICT Literacies

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28 cited
  • 2016Interest-driven digital practices of secondary students: Cases of connected learning20 cited