SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Researching New Literacies: Web 2.0 Practices and Insider Perspectives
16 references·16 citing·33 second hopsampled
Researching New Literacies: Web 2.0 Practices and Insider Perspectives (2007)Researching New Literacies: Web 2.0 Pract…4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)4 What Is Web 2.0? Design Pat…Reassembling the social: An introduction to actor‐network‐theory (2008)Reassembling the social: An i…The long tail: why the future of business is selling less of more (2007)The long tail: why the future…Acting with technology: Activity theory and interaction design (2007)Acting with technology: Activ…Reassembling the Social (2005)Reassembling the SocialWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Situated Language and Learning: A Critique of Traditional Schooling (2004)Situated Language and Learnin…What video games have to teach us about learning and literacy (2003)What video games have to teac…LITERACY IN THE NEW MEDIA AGE (2003)LITERACY IN THE NEW MEDIA AGEChapter 3 : Identity as an Analytic Lens for Research in Education (2000)Chapter 3 : Identity as an An…Perspectives on Activity Theory (1999)Perspectives on Activity Theo…Modernity at Large: Cultural Dimensions of Globalization. (1998)Modernity at Large: Cultural …Textual poachers : television fans & participatory culture (1992)Textual poachers : television…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…The Psychology of Literacy (1981)The Psychology of LiteracyThe automated literacies of e-recruitment and online services (2020)The automated literacies of e…Bridging intersecting literacy practices in a 6th grade iPad classroom (2020)Bridging intersecting literac…“I Want to Be Pè Adedayo”: Young Children Enacting Resistance in/ through Translingual Writing about Their Names (2020)“I Want to Be Pè Adedayo”: Yo…Hosting and healing: A framework for critical media literacy pedagogy (2019)Hosting and healing: A framew…Profiling reading in print and digital mediums (2018)Profiling reading in print an…Linguistic Education Under Revision: Globalization and EFL Teacher Education in Brazil (2018)Linguistic Education Under Re…Toward aCorridistaConsciousness: Learning From One Transnational Youth's Critical Reading, Writing, and Performance of Mexican Corridos (2017)Toward aCorridistaConsciousne…Thousands of Positive Reviews (2016)Thousands of Positive ReviewsLet’s Play: Exploring literacy practices in an emerging videogame paratext (2016)Let’s Play: Exploring literac…A young child's intergenerational practices through the use of visual screen-based multimodal communication to acquire Qur'anic literacy (2016)A young child's intergenerati…Thousands of Positive Reviews: Distributed Mentoring in Online Fan Communities (2015)Thousands of Positive Reviews…Production and Consumption (2014)Production and ConsumptionOpen Up the Ceiling on the Common Core State Standards: Preparing Students for 21st‐Century Literacy—Now (2012)Open Up the Ceiling on the Co…Reading Moby-Dick in a Participatory Culture: Organizing Assessment for Engagement in a new Media Era (2011)Reading Moby-Dick in a Partic…Predictors of creative computing participation and profiles of experience in two Silicon Valley middle schools (2009)Predictors of creative comput…Critical Literacy Learning through Video Games: Adolescent Boys' Perspectives (2007)Critical Literacy Learning th…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective (1993)The Theory and Practice of Online Learning (2008)The Platformization of the Web: Making Web Data Platform Ready (2015)Social Identity and Self-Categorization Processes in Organizational Contexts (2000)The weirdest people in the world? (2010)Learning by Expanding (2014)Migrant “Illegality” and Deportability in Everyday Life (2002)How Ideas Spread: Whose Norms Matter? Norm Localization and Institutional Change in Asian Regionalism (2004)The New Mobilities Paradigm (2006)10 Sociomateriality: Challenging the Separation of Technology, Work and Organization (2008)Actor Network Theory and Material Semiotics (2008)The Politics and Poetics of Infrastructure (2013)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)Sociomaterial Practices: Exploring Technology at Work (2007)THE LOGIC OF CONNECTIVE ACTION (2012)Institutions and axioms: an extension and update of service-dominant logic (2015)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)The "Academic Literacies" Model: Theory and Applications (2006)“Multiliteracies”: New Literacies, New Learning (2009)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 1998Modernity at Large: Cultural Dimensions of Globalization.18,135 cited
  • 2005Reassembling the Social16,760 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2008Reassembling the social: An introduction to actor‐network‐theory7,617 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 20124 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software5,601 cited
  • 2003LITERACY IN THE NEW MEDIA AGE4,001 cited
  • 1981The Psychology of Literacy3,447 cited
  • 1999Perspectives on Activity Theory3,241 cited
  • 2007The long tail: why the future of business is selling less of more2,868 cited
  • 2000Chapter 3 : Identity as an Analytic Lens for Research in Education2,726 cited
  • 2004Situated Language and Learning: A Critique of Traditional Schooling2,321 cited
  • 1992Textual poachers : television fans & participatory culture1,999 cited
  • 2007Acting with technology: Activity theory and interaction design

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

1,646 cited

Cited by

  • 2017Toward aCorridistaConsciousness: Learning From One Transnational Youth's Critical Reading, Writing, and Performance of Mexican Corridos95 cited
  • 2012Open Up the Ceiling on the Common Core State Standards: Preparing Students for 21st‐Century Literacy—Now89 cited
  • 2009Predictors of creative computing participation and profiles of experience in two Silicon Valley middle schools75 cited
  • 2016Thousands of Positive Reviews65 cited
  • 2018Profiling reading in print and digital mediums51 cited
  • 2015Thousands of Positive Reviews: Distributed Mentoring in Online Fan Communities47 cited
  • 2016Let’s Play: Exploring literacy practices in an emerging videogame paratext47 cited
  • 2014Production and Consumption39 cited
  • 2019Hosting and healing: A framework for critical media literacy pedagogy29 cited
  • 2018Linguistic Education Under Revision: Globalization and EFL Teacher Education in Brazil26 cited
  • 2007Critical Literacy Learning through Video Games: Adolescent Boys' Perspectives25 cited
  • 2020The automated literacies of e-recruitment and online services21 cited
  • 2020“I Want to Be Pè Adedayo”: Young Children Enacting Resistance in/ through Translingual Writing about Their Names20 cited
  • 2016A young child's intergenerational practices through the use of visual screen-based multimodal communication to acquire Qur'anic literacy20 cited
  • 2020Bridging intersecting literacy practices in a 6th grade iPad classroom19 cited
  • 2011Reading Moby-Dick in a Participatory Culture: Organizing Assessment for Engagement in a new Media Era16 cited