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Learning to collaborate: Designing collaboration in a 3-D game environment
16 references·11 citing·44 second hop
Learning to collaborate: Designing collaboration in a 3-D game environment (2006)Learning to collaborate: Designing collab…Computers and the Collaborative Experience of Learning (1994) (2018)Computers and the Collaborati…Cognitive Perspectives on Peer Learning (2014)Cognitive Perspectives on Pee…Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Research methods in education (2012)Research methods in educationCscl (2012)CsclResearch Methods in Education (2007)Research Methods in EducationDigital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Design Experiments in Educational Research (2003)Design Experiments in Educati…Three worlds of CSCL: Can we support CSCL? (2002)Three worlds of CSCL: Can we …Over-scripting CSCL: The risks of blending collaborative learning with instructional design (2002)Over-scripting CSCL: The risk…Achieving Coordination in Collaborative Problem-Solving Groups (2000)Achieving Coordination in Col…CSCL, theory and practice of an emerging paradigm (1997)CSCL, theory and practice of …The evolution of research on collaborative learning (1995)The evolution of research on …Social Foundations of Cognition (1993)Social Foundations of Cogniti…Peer interaction and learning in small groups (1989)Peer interaction and learning…SOME EXPLORATIONS IN INITIAL INTERACTION AND BEYOND: TOWARD A DEVELOPMENTAL THEORY OF INTERPERSONAL COMMUNICATION (1975)SOME EXPLORATIONS IN INITIAL …Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students (2022)Didactic Strategy Mediated by…Strengthening Motivation in the Mathematical Engineering Teaching Processes – A Proposal from Gamification and Game-Based Learning (2021)Strengthening Motivation in t…A Systematic Review of Serious Games for Collaborative Learning: Theoretical Framework, Game Mechanic and Efficiency Assessment (2021)A Systematic Review of Seriou…Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment (2019)Are They Learning or Playing?…Effects of serious games on perceived team cohesiveness in a multi-user virtual environment (2016)Effects of serious games on p…Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning (2015)Fostering 21st-Century Skills…Detecting students' perception style by using games (2013)Detecting students' perceptio…Using a game environment to foster collaborative learning: a design‐based study (2011)Using a game environment to f…Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction? (2009)Group-level analysis on multi…Designing and analyzing collaboration in a scripted game for vocational education (2008)Designing and analyzing colla…Contextual perspective in analysing collaborative knowledge construction of two small groups in web-based discussion (2007)Contextual perspective in ana…Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Grounding in communication. (1991)Perspectives on socially shared cognition. (1991)Collaboration Scripts – A Conceptual Analysis (2006)Technology affordances for intersubjective meaning making: A research agenda for CSCL (2006)The Evolution of Research on Computer-Supported Collaborative Learning (2009)The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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The effect of learning, inspiration and resources (2006)Un sistema de clasificación de los diseños de investigación en psicología (2013)A framework to analyze argumentative knowledge construction in computer-supported collaborative learning (2005)Early adolescents' perceptions of the classroom social environment, motivational beliefs, and engagement. (2007)Peer Relationships, Child Development, and Adjustment: A Developmental Psychopathology Perspective (2015)Professional Development and Teacher Learning: Mapping the Terrain (2004)What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge (2005)Design-Based Research (2012)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)
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References

  • 2007Research Methods in Education23,507 cited
  • 2003Design Experiments in Educational Research3,545 cited
  • 1975SOME EXPLORATIONS IN INITIAL INTERACTION AND BEYOND: TOWARD A DEVELOPMENTAL THEORY OF INTERPERSONAL COMMUNICATION3,005 cited
  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
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  • 1995The evolution of research on collaborative learning1,417 cited
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  • 1993Social Foundations of Cognition560 cited
  • 2002Three worlds of CSCL: Can we support CSCL?

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496 cited

Cited by

  • 2021A Systematic Review of Serious Games for Collaborative Learning: Theoretical Framework, Game Mechanic and Efficiency Assessment74 cited
  • 2013Detecting students' perception style by using games70 cited
  • 2019Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment56 cited
  • 2007Contextual perspective in analysing collaborative knowledge construction of two small groups in web-based discussion55 cited
  • 2009Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction?54 cited
  • 2008Designing and analyzing collaboration in a scripted game for vocational education53 cited
  • 2021Strengthening Motivation in the Mathematical Engineering Teaching Processes – A Proposal from Gamification and Game-Based Learning52 cited
  • 2011Using a game environment to foster collaborative learning: a design‐based study44 cited
  • 2015Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning31 cited
  • 2022Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students29 cited
  • 2016Effects of serious games on perceived team cohesiveness in a multi-user virtual environment29 cited