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Campus Based Students' Perspectives on Strategic Management Simulation: A Contextual Study
16 references·0 citing·42 second hop
Campus Based Students' Perspectives on Strategic Management Simulation: A Contextual Study (2013)Campus Based Students' Perspectives on St…Building Effective Blended Learning Programs (2021)Building Effective Blended Le…Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Enhancing students' employability through business simulation (2012)Enhancing students' employabi…Using Simulation-Based Training to Enhance Management Education (2009)Using Simulation-Based Traini…Computer Anxiety in E-Learning: The Effect of Computer Self-Efficacy (2009)Computer Anxiety in E-Learnin…Unpacking the potential of educational gaming: A new tool for gaming research (2007)Unpacking the potential of ed…Blended Learning in Higher Education (2007)Blended Learning in Higher Ed…Simulations and games (2006)Simulations and gamesThe Handbook of Blended Learning: Global Perspectives, Local Designs (2005)The Handbook of Blended Learn…Can 'Blended Learning' Be Redeemed? (2005)Can 'Blended Learning' Be Red…Benefits and Challenges of Blended Learning Environments (2005)Benefits and Challenges of Bl…Blended learning: Uncovering its transformative potential in higher education (2004)Blended learning: Uncovering …Strategies for Building Blended Learning (2003)Strategies for Building Blend…Case study on technology and distance in education at the Harvard Business School (2002)Case study on technology and …The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Symbolic Interactionism: Perspective and Method. (1971)Symbolic Interactionism: Pers…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. 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(2019)Online Learning and Emergency Remote Teaching: Opportunities and Challenges in Emergency Situations (2020)Emotion Work, Feeling Rules, and Social Structure (1979)Anarchy is what states make of it: the social construction of power politics (1992)The Practice Turn in Contemporary Theory (2005)Researching the community of inquiry framework: Review, issues, and future directions (2007)The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature (2013)How Many Ways Can We Define Online Learning? A Systematic Literature Review of Definitions of Online Learning (1988-2018) (2019)Games, Motivation, and Learning: A Research and Practice Model (2002)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)
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References

  • 1971Symbolic Interactionism: Perspective and Method.9,967 cited
  • 2004Blended learning: Uncovering its transformative potential in higher education5,226 cited
  • 2013Handbook of Research on Educational Communications and Technology2,744 cited
  • 2005The Handbook of Blended Learning: Global Perspectives, Local Designs2,585 cited
  • 2007Blended Learning in Higher Education1,876 cited
  • 2021Building Effective Blended Learning Programs995 cited
  • 2005Can 'Blended Learning' Be Redeemed?742 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 2009Using Simulation-Based Training to Enhance Management Education433 cited
  • 2009Computer Anxiety in E-Learning: The Effect of Computer Self-Efficacy327 cited
  • 2006Simulations and games272 cited
  • 2005Benefits and Challenges of Blended Learning Environments268 cited
  • 2003Strategies for Building Blended Learning181 cited
  • 2012Enhancing students' employability through business simulation143 cited
  • 2007Unpacking the potential of educational gaming: A new tool for gaming research127 cited
  • 2002

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Case study on technology and distance in education at the Harvard Business School
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