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Learning in Online Communities
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Learning in Online Communities (2005)Learning in Online CommunitiesInternet Environments for Science Education (2013)Internet Environments for Sci…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…Designing for Virtual Communities in the Service of Learning (2004)Designing for Virtual Communi…Problem-Based Learning Meets Case-Based Reasoning in the Middle-School Science Classroom: Putting Learning by Design(tm) Into Practice (2003)Problem-Based Learning Meets …Building Virtual Communities (2002)Building Virtual CommunitiesDoing With Understanding: Lessons From Research on Problem- and Project-Based Learning (1998)Doing With Understanding: Les…Doing with Understanding: Lessons from Research on Problem- and Project-Based Learning (1998)Doing with Understanding: Les…Are newsgroups virtual communities? (1998)Are newsgroups virtual commun…Exploring Learning Opportunities in Coordinated Network-Enhanced Classrooms: A Case of Kids as Global Scientists (1996)Exploring Learning Opportunit…Developing understanding of the idea of communities of learners (1994)Developing understanding of t…Computer Support for Knowledge-Building Communities (1994)Computer Support for Knowledg…Situated Learning (1991)Situated LearningWomen, Fire, and Dangerous Things (1987)Women, Fire, and Dangerous Th…Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Reciprocal Teaching of Compre…Networks, Neighborhoods, and Communities (1979)Networks, Neighborhoods, and …Experience and Education. (1938)Experience and Education.Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Rethinking diversity: Hybridity and hybrid language practices in the third space (1999)Tracing Teachers’ Use of Technology in a Laptop Computer School: The Interplay of Teacher Beliefs, Social Dynamics, and Institutional Culture (2002)Learning to teach science as inquiry in the rough and tumble of practice (2007)Mind in Society: The Development of Higher Psychological Processes (1978)Toward a model of text comprehension and production. (1978)Handbook of reading research (1991)Improving Students’ Learning With Effective Learning Techniques (2013)A Handbook of Child Psychology (1932)THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Guiding Principles for Fostering Productive Disciplinary Engagement: Explaining an Emergent Argument in a Community of Learners Classroom (2002)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)The role of deliberate practice in the acquisition of expert performance. (1993)National Science Education Standards (1995)A Scaffolding Design Framework for Software to Support Science Inquiry (2004)The process of problem‐based learning: what works and why (2011)The Effectiveness of the Project-Based Learning (PBL) Approach as a Way to Engage Students in Learning (2020)Experiential Learning : Experience as the Source of Learning and Development (1983)What Do Students Gain by Engaging in Socioscientific Inquiry? (2007)Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Design-Based Research (2012)Diffusion of Innovations 1 (2019)The Process of Education (1960)ASSESSING TEACHING PRESENCE IN A COMPUTER CONFERENCING CONTEXT (2001)Design-based research and technology-enhanced learning environments (2005)Promoting Self-Regulation in Science Education: Metacognition as Part of a Broader Perspective on Learning (2006)Qualitative Analysis for Social Scientists (1987)Stories of Experience and Narrative Inquiry (1990)Students' Need for Belonging in the School Community (2000)On Two Metaphors for Learning and the Dangers of Choosing Just One (1998)Representativeness Revisited: Attribute Substitution in Intuitive Judgment (2002)Core affect and the psychological construction of emotion. (2003)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Assessment of the ways students generate arguments in science education: Current perspectives and recommendations for future directions (2008)Exploring teachers’ perceived self efficacy and technological pedagogical content knowledge with respect to educational use of the World Wide Web (2008)International Handbook of Information Technology in Primary and Secondary Education (2008)
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References

  • 1991Situated Learning33,773 cited
  • 1987Women, Fire, and Dangerous Things12,688 cited
  • 1938Experience and Education.6,904 cited
  • 1984Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities5,185 cited
  • 1994Computer Support for Knowledge-Building Communities2,164 cited
  • 1998Doing with Understanding: Lessons from Research on Problem- and Project-Based Learning1,109 cited
  • 2003Problem-Based Learning Meets Case-Based Reasoning in the Middle-School Science Classroom: Putting Learning by Design(tm) Into Practice1,061 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 1994Developing understanding of the idea of communities of learners917 cited
  • 2013Internet Environments for Science Education767 cited
  • 2004Designing for Virtual Communities in the Service of Learning727 cited
  • 1979Networks, Neighborhoods, and Communities651 cited
  • 1998Doing With Understanding: Lessons From Research on Problem- and Project-Based Learning494 cited
  • 1996Exploring Learning Opportunities in Coordinated Network-Enhanced Classrooms: A Case of Kids as Global Scientists126 cited
  • 2002Building Virtual Communities

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96 cited
  • 1998Are newsgroups virtual communities?89 cited
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