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The Product Well Placed
16 references·16 citing·46 second hopsampled
The Product Well Placed (2010)The Product Well PlacedWhen Product Placement Goes Wrong: The Effects of Program Liking and Placement Prominence (2008)When Product Placement Goes W…The Effectiveness of Brand Placements in the Movies: Levels of Placements, Explicit and Implicit Memory, and Brand-Choice Behavior (2007)The Effectiveness of Brand Pl…Audience Response to Product Placements: An Integrative Framework and Future Research Agenda (2006)Audience Response to Product …Exploring children's choice: The reminder effect of product placement (2004)Exploring children's choice: …Practitioners' evolving views on product placement effectiveness (2003)Practitioners' evolving views…Recall of Brand Placements in Computer/Video Games (2002)Recall of Brand Placements in…Media Context and Advertising Effectiveness: The Role of Context Appreciation and Context/Ad Similarity (2002)Media Context and Advertising…Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude (2002)Investigating the Effectivene…Sales Through Sequential Distribution Channels: An Application to Movies and Videos (2000)Sales Through Sequential Dist…A Study of Factors Affecting Consumer Evaluations and Memory of Product Placements in Movies (2000)A Study of Factors Affecting …Toward a Framework of Product Placement: Theoretical Propositions (1998)Toward a Framework of Product…Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall (1998)Product Placement in Movies: …Competitive Dynamics and the Introduction of New Products: The Motion Picture Timing Game (1998)Competitive Dynamics and the …Viewers' Recognition of Brands Placed Within a Film (1996)Viewers' Recognition of Brand…Consumers' Attitudes Toward Product Placement in Movies (1993)Consumers' Attitudes Toward P…Salience Effects in Brand Recall (1986)Salience Effects in Brand Rec…Prior disclosure of product placement: The more explicit the disclosure, the better the brand recall and brand attitude (2020)Prior disclosure of product p…Placing products in humorous scenes: its impact on brand perceptions (2020)Placing products in humorous …Good for the feelings, bad for the memory: the impact of 3D versus 2D movies on persuasion knowledge and brand placement effectiveness (2019)Good for the feelings, bad fo…Expanding the Agenda of Research on Product Placement: A Commercial Intertext (2019)Expanding the Agenda of Resea…Size does matter: Effects of in-game advertising stimuli on brand recall and brand recognition (2018)Size does matter: Effects of …Identifying With the Brand Placed in Music Videos Makes Me Like the Brand (2016)Identifying With the Brand Pl…Dynamic Exposure to Alcohol Advertising in a Sports Context Influences Implicit Attitudes (2016)Dynamic Exposure to Alcohol A…Can negative characters in soap operas be positive for product placement? (2016)Can negative characters in so…Brand placement disclosure effects on persuasion: The moderating role of consumer self‐control (2016)Brand placement disclosure ef…An investigation of brand placement effects on brand attitudes and purchase intentions: Brand placements versus TV commercials (2016)An investigation of brand pla…When James Bond shows off his Omega: does product placement affect its media host? (2015)When James Bond shows off his…Product Placement in Old and New Media: Examining the Evidence for Concern (2015)Product Placement in Old and …Modeling attitude constructs in movie product placements (2014)Modeling attitude constructs …Liking of Movie Genre Alters the Effectiveness of Background Product Placements (2013)Liking of Movie Genre Alters …How using versus showing interaction between characters and products boosts product placement effectiveness (2013)How using versus showing inte…Conscious and nonconscious effects of product placement: Brand recall and active persuasion knowledge affect brand attitudes and brand self-identification differently. (2013)Conscious and nonconscious ef…Beyond Advertising and Publicity: Hybrid Messages and Public Policy Issues (1994)Experiential Marketing (1999)Effects of Product Placement in On-Line Games on Brand Memory: A Perspective of the Limited-Capacity Model of Attention (2007)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)Examining the impact of gamification on intention of engagement and brand attitude in the marketing context (2017)A Diffusion Theory Model of Adoption and Substitution for Successive Generations of High-Technology Products (1987)Consumer Preference Formation and Pioneering Advantage (1989)Games and information: An introduction to game theory (1991)MOVIEMOD: An Implementable Decision-Support System for Prerelease Market Evaluation of Motion Pictures (2000)Modeling Movie Life Cycles and Market Share (2005)The Effect of Superstar Software on Hardware Sales in System Markets (2009)Attitudinal effects of mere exposure. (1968)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Effects of Prominence, Involvement, and Persuasion Knowledge on Children's Cognitive and Affective Responses to Advergames (2011)The Challenges Native Advertising Poses: Exploring Potential Federal Trade Commission Responses and Identifying Research Needs (2018)Persuasion Knowledge in the Marketplace: A Meta‐Analysis (2021)Feeling and thinking: Preferences need no inferences. (1980)State of Art and Science in Sponsorship-Linked Marketing (2008)Knowing when to doubt: Developing a critical stance when learning from others. (2012)Authenticity under threat: When social media influencers need to go beyond self-presentation (2018)Advances in Consumer Research (2025)Social Learning Theory. (1978)Cultures and Organizations: Software of the Mind. (1993)Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations across Nations (2002)Better together? Harnessing the power of brand placement through program sponsorship messages (2017)The Perceived Fit between Instagram Influencers and the Endorsed Brand (2019)Cognitive Psychology and Its Implications (1987)Who is the Celebrity Endorser? Cultural Foundations of the Endorsement Process (1989)Current issues and research in advertising (1978)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Central and Peripheral Routes to Advertising Effectiveness: The Moderating Role of Involvement (1983)Schema Congruity as a Basis for Product Evaluation (1989)Using Drama to Persuade (1989)Online Display Advertising: Targeting and Obtrusiveness (2011)Instafamous and social media influencer marketing (2019)Measuring the Involvement Construct (1985)Communication and Persuasion (1986)An Experimental Study of the Relationship between Online Engagement and Advertising Effectiveness (2009)Gamification and Mobile Marketing Effectiveness (2016)Engagement with Social Media and Social Media Advertising: The Differentiating Role of Platform Type (2018)Brand Loyalty: Measurement and Management (1978)Judged frequency of lethal events. (1978)An Examination of Consumer Decision Making for a Common Repeat Purchase Product (1984)The Effects of Comparative Advertising on Attention, Memory, and Purchase Intentions (1990)A retrospective view of electronic word-of-mouth in hospitality and tourism management (2017)
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References

  • 2002Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude792 cited
  • 1998Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall588 cited
  • 2006Audience Response to Product Placements: An Integrative Framework and Future Research Agenda475 cited
  • 2002Recall of Brand Placements in Computer/Video Games436 cited
  • 2002Media Context and Advertising Effectiveness: The Role of Context Appreciation and Context/Ad Similarity396 cited
  • 2008When Product Placement Goes Wrong: The Effects of Program Liking and Placement Prominence337 cited
  • 2000A Study of Factors Affecting Consumer Evaluations and Memory of Product Placements in Movies333 cited
  • 2004Exploring children's choice: The reminder effect of product placement308 cited
  • 1998Competitive Dynamics and the Introduction of New Products: The Motion Picture Timing Game277 cited
  • 1986Salience Effects in Brand Recall273 cited
  • 2003Practitioners' evolving views on product placement effectiveness267 cited
  • 2007The Effectiveness of Brand Placements in the Movies: Levels of Placements, Explicit and Implicit Memory, and Brand-Choice Behavior243 cited
  • 1993Consumers' Attitudes Toward Product Placement in Movies237 cited
  • 1996Viewers' Recognition of Brands Placed Within a Film

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228 cited
  • 1998Toward a Framework of Product Placement: Theoretical Propositions222 cited
  • 2000Sales Through Sequential Distribution Channels: An Application to Movies and Videos211 cited
  • Cited by

    • 2013How using versus showing interaction between characters and products boosts product placement effectiveness75 cited
    • 2015Product Placement in Old and New Media: Examining the Evidence for Concern58 cited
    • 2016An investigation of brand placement effects on brand attitudes and purchase intentions: Brand placements versus TV commercials57 cited
    • 2018Size does matter: Effects of in-game advertising stimuli on brand recall and brand recognition52 cited
    • 2014Modeling attitude constructs in movie product placements51 cited
    • 2019Expanding the Agenda of Research on Product Placement: A Commercial Intertext48 cited
    • 2016Identifying With the Brand Placed in Music Videos Makes Me Like the Brand42 cited
    • 2015When James Bond shows off his Omega: does product placement affect its media host?40 cited
    • 2020Placing products in humorous scenes: its impact on brand perceptions39 cited
    • 2016Brand placement disclosure effects on persuasion: The moderating role of consumer self‐control38 cited
    • 2019Good for the feelings, bad for the memory: the impact of 3D versus 2D movies on persuasion knowledge and brand placement effectiveness34 cited
    • 2020Prior disclosure of product placement: The more explicit the disclosure, the better the brand recall and brand attitude32 cited
    • 2013Liking of Movie Genre Alters the Effectiveness of Background Product Placements32 cited
    • 2016Can negative characters in soap operas be positive for product placement?31 cited
    • 2013Conscious and nonconscious effects of product placement: Brand recall and active persuasion knowledge affect brand attitudes and brand self-identification differently.30 cited
    • 2016Dynamic Exposure to Alcohol Advertising in a Sports Context Influences Implicit Attitudes29 cited