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A framework for developing serious games to meet learner needs
16 references·8 citing·39 second hop
A framework for developing serious games to meet learner needs (2006)A framework for developing serious games …Digital Game-Based Learning (2020)Digital Game-Based LearningThe Challenge of Problem-based Learning (2013)The Challenge of Problem-base…Using games and simulations for supporting learning (2006)Using games and simulations f…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Experiential learning in teams (2005)Experiential learning in teamsWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Should we be using Learning Styles? What research has to say to practice (2004)Should we be using Learning S…Learning Styles and Pedagogy in post-16 learning: a systematic and critical review (2004)Learning Styles and Pedagogy …Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Please Understand Me II: Temperament, Character, Intelligence (1998)Please Understand Me II: Temp…The Cognitive Style Index: A Measure of Intuition‐Analysis For Organizational Research (1996)The Cognitive Style Index: A …Multiple Intelligences (1995)Multiple IntelligencesMultiple intelligences: the theory in practice (1993)Multiple intelligences: the t…Genes and environment in personality development (1992)Genes and environment in pers…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Serious Games (1970)Serious GamesTowards an Iterative Design for Serious Games (2021)Towards an Iterative Design f…Towards a serious games design framework for people with intellectual disability or autism spectrum disorder (2020)Towards a serious games desig…A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD) (2019)A framework to design vocabul…Designing effective serious games for people with intellectual disabilities (2018)Designing effective serious g…Deploying learning materials to game content for serious education game development: A case study (2018)Deploying learning materials …Designing Educational Games for Computer Programming: A Holistic Framework. (2014)Designing Educational Games f…Skills-O-Mat: Computer Supported Interactive Motion- and Game-Based Training in Mixing Alginate in Dental Education (2013)Skills-O-Mat: Computer Suppor…Design and evaluation of a Serious Game for immersive cultural training (2010)Design and evaluation of a Se…Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)Situated Learning: Legitimate Peripheral Participation. 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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1993Multiple intelligences: the theory in practice3,788 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2004Learning Styles and Pedagogy in post-16 learning: a systematic and critical review1,810 cited
  • 2013The Challenge of Problem-based Learning1,754 cited
  • 1970Serious Games921 cited
  • 1996The Cognitive Style Index: A Measure of Intuition‐Analysis For Organizational Research854 cited
  • 1992Genes and environment in personality development793 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 1995Multiple Intelligences547 cited
  • 2004Should we be using Learning Styles? What research has to say to practice442 cited
  • 2005Experiential learning in teams432 cited
  • 2006Using games and simulations for supporting learning340 cited
  • 1998

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Please Understand Me II: Temperament, Character, Intelligence
282 cited

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  • 2010Design and evaluation of a Serious Game for immersive cultural training85 cited
  • 2014Designing Educational Games for Computer Programming: A Holistic Framework.55 cited
  • 2020Towards a serious games design framework for people with intellectual disability or autism spectrum disorder54 cited
  • 2018Deploying learning materials to game content for serious education game development: A case study51 cited
  • 2013Skills-O-Mat: Computer Supported Interactive Motion- and Game-Based Training in Mixing Alginate in Dental Education37 cited
  • 2019A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)36 cited
  • 2018Designing effective serious games for people with intellectual disabilities34 cited
  • 2021Towards an Iterative Design for Serious Games33 cited