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Impacts of a Digital Dialogue Game and Epistemic Beliefs on Argumentative Discourse and Willingness to Argue
16 references·2 citing·46 second hop
Impacts of a Digital Dialogue Game and Epistemic Beliefs on Argumentative Discourse and Willingness to Argue (2016)Impacts of a Digital Dialogue Game and Ep…Facilitating argumentative knowledge construction through a transactive discussion script in CSCL (2012)Facilitating argumentative kn…Argumentation-Based Computer Supported Collaborative Learning (ABCSCL): A synthesis of 15 years of research (2011)Argumentation-Based Computer …Arguing to Learn in Science: The Role of Collaborative, Critical Discourse (2010)Arguing to Learn in Science: …Role of Epistemic Beliefs and Scientific Argumentation in Science Learning (2008)Role of Epistemic Beliefs and…The Role of Epistemic Beliefs in Self-Regulated Learning (2007)The Role of Epistemic Beliefs…Designing Argumentation Learning Environments (2007)Designing Argumentation Learn…Arguing to Learn (2005)Arguing to LearnA framework to analyze argumentative knowledge construction in computer-supported collaborative learning (2005)A framework to analyze argume…Combining interaction and context design to support collaborative argumentation using a tool for synchronous CMC (2004)Combining interaction and con…Arguing to Learn (2003)Arguing to LearnPersonal Epistemology Research: Implications for Learning and Teaching (2001)Personal Epistemology Researc…The development of epistemological understanding (2000)The development of epistemolo…Dimensionality and Disciplinary Differences in Personal Epistemology (2000)Dimensionality and Disciplina…The Development of Epistemological Theories: Beliefs About Knowledge and Knowing and Their Relation to Learning (1997)The Development of Epistemolo…Developing reflective judgment : understanding and promoting intellectual growth and critical thinking in adolescents and adults (1994)Developing reflective judgmen…A Conceptualization and Measure of Argumentativeness (1982)A Conceptualization and Measu…The influence of Quizziz-online gamification on learning engagement and outcomes in online English language teaching (2022)The influence of Quizziz-onli…Using gamification to support learning English as a second language: a systematic review (2019)Using gamification to support…Thought and language (1962)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. 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this work references cited by second hop

References

  • 1997The Development of Epistemological Theories: Beliefs About Knowledge and Knowing and Their Relation to Learning3,389 cited
  • 1994Developing reflective judgment : understanding and promoting intellectual growth and critical thinking in adolescents and adults1,636 cited
  • 2010Arguing to Learn in Science: The Role of Collaborative, Critical Discourse1,002 cited
  • 2000Dimensionality and Disciplinary Differences in Personal Epistemology984 cited
  • 2005A framework to analyze argumentative knowledge construction in computer-supported collaborative learning940 cited
  • 2001Personal Epistemology Research: Implications for Learning and Teaching849 cited
  • 2000The development of epistemological understanding835 cited
  • 2003Arguing to Learn487 cited
  • 1982A Conceptualization and Measure of Argumentativeness467 cited
  • 2007The Role of Epistemic Beliefs in Self-Regulated Learning426 cited
  • 2011Argumentation-Based Computer Supported Collaborative Learning (ABCSCL): A synthesis of 15 years of research310 cited
  • 2005Arguing to Learn259 cited
  • 2008Role of Epistemic Beliefs and Scientific Argumentation in Science Learning193 cited
  • 2012Facilitating argumentative knowledge construction through a transactive discussion script in CSCL192 cited

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2007
Designing Argumentation Learning Environments
174 cited
  • 2004Combining interaction and context design to support collaborative argumentation using a tool for synchronous CMC167 cited
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    • 2019Using gamification to support learning English as a second language: a systematic review517 cited
    • 2022The influence of Quizziz-online gamification on learning engagement and outcomes in online English language teaching24 cited