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The effect of body-movement teaching, learning motivation and performance
16 references·0 citing·42 second hop
The effect of body-movement teaching, learning motivation and performance (2016)The effect of body-movement teaching, lea…Motivational Design for Learning and Performance: The ARCS Model Approach (2009)Motivational Design for Learn…Motivational Design for Learning and Performance (2009)Motivational Design for Learn…Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Mobile game‐based learning in…Business Simulations and Cognitive Learning (2008)Business Simulations and Cogn…Beyond the boring grey: The construction of the colourful accountant (2007)Beyond the boring grey: The c…Students' beliefs, attitudes and intentions to major in accounting (2006)Students' beliefs, attitudes …GOING BEYOND THE INFORMATION GIVEN (2006)GOING BEYOND THE INFORMATION …Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Nature and Operation of Attitudes (2001)Nature and Operation of Attit…A Matter of Style: The Teacher as Expert, Formal Authority, Personal Model, Facilitator, and Delegator (1994)A Matter of Style: The Teache…The Academic Motivation Scale: A Measure of Intrinsic, Extrinsic, and Amotivation in Education (1992)The Academic Motivation Scale…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…Understanding Attitudes and Predicting Social Behavior (1980)Understanding Attitudes and P…Beyond boredom and anxiety (1975)Beyond boredom and anxietyToward a psychology of being, Princeton (D. van Nostrand Company) 1962. (1962)Toward a psychology of being,…Statistical principles in experimental design. (1962)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning (2009)A mobile gamification learning system for improving the learning motivation and achievements (2014)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Mind in Society: The Development of Higher Psychological Processes (1978)Experiential Learning : Experience as the Source of Learning and Development (1983)What Do Students Gain by Engaging in Socioscientific Inquiry? (2007)Learning, Teaching, and Scholarship in a Digital Age (2009)Design-Based Research (2012)Diffusion of Innovations 1 (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Self-determination and persistence in a real-life setting: Toward a motivational model of high school dropout. (1997)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Handbook of Motivation at School (2009)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)The theory of planned behavior (1991)Self-Efficacy: The Exercise of Control (1999)Perceived Behavioral Control, Self‐Efficacy, Locus of Control, and the Theory of Planned Behavior 1 (2002)A Theoretical Integration of User Satisfaction and Technology Acceptance (2005)Development and Cross–Cultural Application of a Specific Instrument to Measure Entrepreneurial Intentions (2009)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gameplay Engagement and Learning in Game-Based Learning (2015)The systematic process of motivational design (1987)Facilitating student engagement through the flipped learning approach in K-12: A systematic review (2020)Promoting Students’ Well-Being by Developing Their Readiness for the Artificial Intelligence Age (2020)Student Engagement: Current State of the Construct, Conceptual Refinement, and Future Research Directions (2021)From Intentions to Actions: A Theory of Planned Behavior (1985)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Job Demands, Job Decision Latitude, and Mental Strain: Implications for Job Redesign (1979)Subjective Well-Being (1984)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A systematic literature review of empirical evidence on computer games and serious games (2012)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)A design framework for enhancing engagement in student-centered learning: own it, learn it, and share it (2016)Use of the ARCS model in education: A literature review (2018)
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References

  • 1980Understanding Attitudes and Predicting Social Behavior25,805 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 2001Nature and Operation of Attitudes4,502 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 1992The Academic Motivation Scale: A Measure of Intrinsic, Extrinsic, and Amotivation in Education3,331 cited
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  • 2008Business Simulations and Cognitive Learning

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203 cited
  • 2006Students' beliefs, attitudes and intentions to major in accounting197 cited
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