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Digital badges – rewards for learning?
6 references·2 citing·39 second hop
Digital badges – rewards for learning? (2016)Digital badges – rewards for learning?Predictors of adolescents' academic motivation: Personality, self-efficacy and adolescents' characteristics (2014)Predictors of adolescents' ac…Digital badges in education (2013)Digital badges in educationAre heavy users of computer games and social media more computer literate? (2012)Are heavy users of computer g…Intrinsic and Extrinsic Motivational Orientations in the Classroom: Age Differences and Academic Correlates. (2005)Intrinsic and Extrinsic Motiv…Antecedents and Outcomes of Self-Determination in 3 Life Domains: The Role of Parents' and Teachers' Autonomy Support (2005)Antecedents and Outcomes of S…College student intrinsic and/or extrinsic motivation and learning (2003)College student intrinsic and…Comparing badges and learning goals in low- and high-stakes learning contexts (2019)Comparing badges and learning…The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance (2018)The impact of a forfeit-or-pr…Motivational determinants of risk-taking behavior. (1957)Motivational processes affecting learning. (1986)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. 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(2000)A meta-analytic review of achievement goal measures: Different labels for the same constructs or different constructs with similar labels? (2010)A self-determination theory approach to predicting school achievement over time: the unique role of intrinsic motivation (2014)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Affective states in digital game-based learning: Thematic evolution and social network analysis (2021)Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection (2023)Enhancing EFL/ESL instruction through gamification: a comprehensive review of empirical evidence (2024)Intrinsic motivation and extrinsic incentives jointly predict performance: A 40-year meta-analysis. 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this work references cited by second hop

References

  • 2005Intrinsic and Extrinsic Motivational Orientations in the Classroom: Age Differences and Academic Correlates.1,298 cited
  • 2005Antecedents and Outcomes of Self-Determination in 3 Life Domains: The Role of Parents' and Teachers' Autonomy Support609 cited
  • 2013Digital badges in education472 cited
  • 2003College student intrinsic and/or extrinsic motivation and learning333 cited
  • 2014Predictors of adolescents' academic motivation: Personality, self-efficacy and adolescents' characteristics137 cited
  • 2012Are heavy users of computer games and social media more computer literate?83 cited

Cited by

  • 2018The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance46 cited
  • 2019Comparing badges and learning goals in low- and high-stakes learning contexts41 cited

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