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Analyzing students’ Language Learning Experience in an Augmented Reality Mobile Game: An Exploration of an Emergent Learning Environment
9 references·3 citing·43 second hop
Analyzing students’ Language Learning Experience in an Augmented Reality Mobile Game: An Exploration of an Emergent Learning Environment (2016)Analyzing students’ Language Learning Exp…Videogames and Learning (2014)Videogames and LearningMultimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing (2012)Multimodal analysis of langua…Leveraging Mobile Games for Place-Based Language Learning (2011)Leveraging Mobile Games for P…Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming (2009)Second Language Use, Socializ…Transcultural communication in open internet environments and massively multiplayer online games (2008)Transcultural communication i…Situationally embodied curriculum: Relating formalisms and contexts (2007)Situationally embodied curric…Sequence Organization in Interaction: A Primer in Conversation Analysis (2007)Sequence Organization in Inte…Good Video Games and Good Learning (2007)Good Video Games and Good Lea…Agency and Consciousness in Discourse: Self-Other Dynamics as a Complex System (2004)Agency and Consciousness in D…Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning (2024)Augmented Reality Escape Clas…The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality (2021)The Collaborative Interaction…Factors Affecting Woman's Continuance Intention for Mobile Games (2020)Factors Affecting Woman's Con…Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)My life as a night elf priest: an anthropological account of World of Warcraft (2010)Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context (2011)Developing interpretive power in science teaching (2015)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)What Video Games Have to Teach Us about Learning and Literacy (2004)Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice (2012)Gamifying French Language Learning: A Case Study Examining a Quest-based, Augmented Reality Mobile Learning-tool (2015)Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (2020)Teaching and Assessing Intercultural Communicative Competence (2020)Mind in Society: The Development of Higher Psychological Processes (1978)Teaching Multimodal and Digital Literacy in L2 Settings: New Literacies, New Basics, New Pedagogies (2011)Gaming as extramural English L2 learning and L2 proficiency among young learners (2012)Using the flipped classroom to enhance EFL learning (2016)What video games have to teach us about learning and literacy (2003)Using thematic analysis in psychology (2006)Vocabulary learning in massively multiplayer online games: context and action before words (2015)Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016 (2016)Second language learning in the context of massively multiplayer online games: A scoping review (2018)Situated Language and Learning: A Critique of Traditional Schooling (2004)Motivations for Play in Online Games (2006)An investigation of State Educational Twitter Hashtags (SETHs) as affinity spaces (2016)Principles for Advancing Game-Based Learning in Teacher Education (2020)Using Video Games for Learning: Developing a Metalanguage for Digital Play (2020)A simplest systematics for the organization of turn-taking for conversation (1974)The Logic of Practice (1990)The semiotic ecology and linguistic complexity of an online game world (2012)How To Do Things With Words (1975)Politeness : Some Universals in Language Usage (1987)Contingency and Action: A Comparison of Two Forms of Requesting (2008)Language as shaped by the brain (2008)Challenges of multimodality: Language and the body in social interaction (2016)ON QUALITATIVE DIFFERENCES IN LEARNING: I—OUTCOME AND PROCESS* (1976)Interviewing for Social Scientists (1999)The ‘digital natives’ debate: A critical review of the evidence (2008)Diagram, gesture, agency: theorizing embodiment in the mathematics classroom (2011)Making sense together: A dynamical account of linguistic meaning-making (2013)Mathematics and the Body: Material Entanglements in the Classroom (2014)The Oxford Handbook of Culture and Psychology (2012)More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades (2013)Computer Games in Education (2018)
this work references cited by second hop

References

  • 2007Sequence Organization in Interaction: A Primer in Conversation Analysis1,675 cited
  • 2007Good Video Games and Good Learning1,059 cited
  • 2009Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming516 cited
  • 2008Transcultural communication in open internet environments and massively multiplayer online games248 cited
  • 2011Leveraging Mobile Games for Place-Based Language Learning237 cited
  • 2007Situationally embodied curriculum: Relating formalisms and contexts236 cited
  • 2012Multimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing100 cited
  • 2014Videogames and Learning90 cited
  • 2004Agency and Consciousness in Discourse: Self-Other Dynamics as a Complex System52 cited

Cited by

  • 2024Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning32 cited
  • 2021The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality13 cited
  • 2020Factors Affecting Woman's Continuance Intention for Mobile Games8 cited

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