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Introduction to Gamification: Foundation and Underlying Theories
16 references·9 citing·32 second hop
Introduction to Gamification: Foundation and Underlying Theories (2016)Introduction to Gamification: Foundation …A THEORY OF HUMAN MOTIVATION (2017)A THEORY OF HUMAN MOTIVATIONReality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …From game design elements to gamefulness (2011)From game design elements to …Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…The job demands-resources model of burnout. (2001)The job demands-resources mod…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Positive psychology: An introduction. (2000)Positive psychology: An intro…Positive psychology: An introduction. (2000)Positive psychology: An intro…Beyond Boredom and Anxiety: Experiencing Flow in Work and Play (2000)Beyond Boredom and Anxiety: E…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Optimal experience in work and leisure. (1989)Optimal experience in work an…Man, Play, and Games. (1963)Man, Play, and Games.Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…A theory of human motivation. (1943)A theory of human motivation.Gamification is not Working: Why? (2024)Gamification is not Working: …A Gamification-Based Tool to Promote Accessible Design (2024)A Gamification-Based Tool to …Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems (2023)Gamification Equilibrium: The…Meta-Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning (2022)Meta-Analysis on Investigatin…How can gamification be incorporated into disaster emergency planning? A systematic review of the literature (2020)How can gamification be incor…I rather share my knowledge (2019)I rather share my knowledgeSmart Mobility, the Role of Mobile Games (2017)Smart Mobility, the Role of M…Enhancing the tourist attraction visiting process with gamification: key concepts (2017)Enhancing the tourist attract…“CREATING A COMIC STRIP IS VERY CREATIVE AND THANKS TO IT WE LEARN AND REMEMBER” – STUDENT PERCEPTIONS OF A BIOLOGY CHALLENGE IN A GAMIFIED EXTRACURRICULAR CLIL PROJECT (2017)“CREATING A COMIC STRIP IS VE…Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Well-being : the foundations of hedonic psychology (1999)Subjective well-being: The science of happiness and a proposal for a national index. (2000)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach (2002)Intraclass correlations: Uses in assessing rater reliability. (1979)Stress, appraisal, and coping (1985)Job demands, job resources, and their relationship with burnout and engagement: a multi‐sample study (2004)The Job Demands‐Resources model: state of the art (2007)Stress: Appraisal and Coping (2013)Purposive Behavior in Animals and Men (1950)Wisdom of the Body (1978)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Social Conditions as Fundamental Causes of Health Inequalities: Theory, Evidence, and Policy Implications (2010)A Review of School Climate Research (2013)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Subjective well-being: Three decades of progress. (1999)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Positive Psychology Progress: Empirical Validation of Interventions. (2005)A three-component conceptualization of organizational commitment (1991)Why we buy what we buy: A theory of consumption values (1991)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1943A theory of human motivation.21,512 cited
  • 2001The job demands-resources model of burnout.13,574 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2000Positive psychology: An introduction.11,344 cited
  • 2017A THEORY OF HUMAN MOTIVATION11,320 cited
  • 2000Positive psychology: An introduction.9,934 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 1989Optimal experience in work and leisure.1,942 cited
  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
  • 1963Man, Play, and Games.1,310 cited
  • 2000Beyond Boredom and Anxiety: Experiencing Flow in Work and Play

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Cited by

  • 2022Meta-Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning62 cited
  • 2024Gamification is not Working: Why?59 cited
  • 2023Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems50 cited
  • 2020How can gamification be incorporated into disaster emergency planning? A systematic review of the literature45 cited
  • 2017Enhancing the tourist attraction visiting process with gamification: key concepts36 cited
  • 2019I rather share my knowledge12 cited
  • 2017“CREATING A COMIC STRIP IS VERY CREATIVE AND THANKS TO IT WE LEARN AND REMEMBER” – STUDENT PERCEPTIONS OF A BIOLOGY CHALLENGE IN A GAMIFIED EXTRACURRICULAR CLIL PROJECT11 cited
  • 2017Smart Mobility, the Role of Mobile Games6 cited
  • 2024A Gamification-Based Tool to Promote Accessible Design1 cited