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Promoting science learning in game-based learning with question prompts and feedback
16 references·7 citing·49 second hop
Promoting science learning in game-based learning with question prompts and feedback (2016)Promoting science learning in game-based …e‐Learning and the Science of Instruction (2016)e‐Learning and the Science of…Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences (2013)Scaffolding game-based learni…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…Our Princess Is in Another Castle (2012)Our Princess Is in Another Ca…A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)A META‐ANALYTIC EXAMINATION O…Cognitive Load Theory: New Conceptualizations, Specifications, and Integrated Research Perspectives (2010)Cognitive Load Theory: New Co…Handbook of Research on Effective Electronic Gaming in Education (2009)Handbook of Research on Effec…The effects of computer games on primary school students’ achievement and motivation in geography learning (2008)The effects of computer games…Focus on Formative Feedback (2008)Focus on Formative FeedbackA Motivational Perspective on Engagement and Disaffection (2008)A Motivational Perspective on…Scaffolding students’ problem-solving processes in an ill-structured task using question prompts and peer interactions (2003)Scaffolding students’ problem…Scaffolding students' knowledge integration: prompts for reflection in KIE (2000)Scaffolding students' knowled…Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability (1996)Engagement in Academic Work: …The Instructional Effect of Feedback in Test-Like Events (1991)The Instructional Effect of F…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Scaffolding online peer critiquing to develop students’ epistemic criteria of data visualization (2023)Scaffolding online peer criti…Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance (2023)Media Education through Digit…The Impact of Emotional Feedback and Elaborated Feedback of a Pedagogical Agent on Multimedia Learning (2022)The Impact of Emotional Feedb…Using a Board Game to Teach about Sustainable Development (2021)Using a Board Game to Teach a…The effects of STEAM-based mobile learning on learning achievement and cognitive load (2020)The effects of STEAM-based mo…The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance (2018)The impact of a forfeit-or-pr…Digital games as sources for science analogies: Learning about energy through play (2018)Digital games as sources for …The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Motivational Beliefs, Values, and Goals (2002)The Power of Feedback (2007)An activity theory-based model for serious games analysis and conceptual design (2015)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)A social-cognitive approach to motivation and personality. 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References

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  • 2008Focus on Formative Feedback4,623 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 2008A Motivational Perspective on Engagement and Disaffection1,586 cited
  • 2016e‐Learning and the Science of Instruction1,353 cited
  • 1991The Instructional Effect of Feedback in Test-Like Events1,313 cited
  • 2011A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES881 cited
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  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness614 cited
  • 1996Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability608 cited
  • 2008The effects of computer games on primary school students’ achievement and motivation in geography learning587 cited
  • 2000Scaffolding students' knowledge integration: prompts for reflection in KIE531 cited
  • 2003Scaffolding students’ problem-solving processes in an ill-structured task using question prompts and peer interactions518 cited
  • 2010Cognitive Load Theory: New Conceptualizations, Specifications, and Integrated Research Perspectives

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442 cited
  • 2013Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences377 cited
  • 2009Handbook of Research on Effective Electronic Gaming in Education364 cited
  • Cited by

    • 2020The effects of STEAM-based mobile learning on learning achievement and cognitive load68 cited
    • 2021Using a Board Game to Teach about Sustainable Development56 cited
    • 2022The Impact of Emotional Feedback and Elaborated Feedback of a Pedagogical Agent on Multimedia Learning54 cited
    • 2023Scaffolding online peer critiquing to develop students’ epistemic criteria of data visualization47 cited
    • 2018The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance46 cited
    • 2018Digital games as sources for science analogies: Learning about energy through play39 cited
    • 2023Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance38 cited