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Viewing Islamic Art Museum Exhibits on the SmartPhone: Re-examining Visitors’ Experiences
16 references·1 citing·47 second hop
Viewing Islamic Art Museum Exhibits on the SmartPhone: Re-examining Visitors’ Experiences (2015)Viewing Islamic Art Museum Exhibits on th…Promising Beginning? Evaluating Museum Mobile Phone Apps (2011)Promising Beginning? Evaluati…Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience (2011)Engaging Visitors in Museums …User experience of museum technologies: the phenomenological scales (2010)User experience of museum tec…Situating Approaches to Interactive Museum Guides (2008)Situating Approaches to Inter…Enabling Mobile Phones To Support Large-Scale Museum Guidance (2007)Enabling Mobile Phones To Sup…Using Mobile Technologies for Multimedia Tours in a Traditional Museum Setting (2006)Using Mobile Technologies for…Mystery in the museum (2005)Mystery in the museumDeveloping creativity in tourist experiences: A solution to the serial reproduction of culture? (2005)Developing creativity in tour…Musex: A system for supporting children's collaborative learning in a museum with PDAs (2004)Musex: A system for supportin…Measuring Learning Outcomes in Museums, Archives and Libraries: The Learning Impact Research Project (LIRP) (2004)Measuring Learning Outcomes i…The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences (2002)The Museum Wearable: real-tim…The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience (2002)The Electronic Guidebook: Usi…Revisiting the visit: (2002)Revisiting the visit:Learning in the Museum (2002)Learning in the MuseumExploring Satisfying Experiences in Museums (1999)Exploring Satisfying Experien…John Dewey's Experience and Education: Lessons for Museums (1998)John Dewey's Experience and E…Mobile Augmented Reality Elements for Museum Hearing Impaired Visitors’ Engagement (2017)Mobile Augmented Reality Elem…Experimental and Quasi-Experimental Designs for Research (1963)The Structure of Scientific Revolutions (1963)Situated Learning: Legitimate Peripheral Participation. (1994)Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Education (2006)Learning science in informal environments : people, places, and pursuits (2009)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Conceptualizing and Testing a Social Cognitive Model of the Digital Divide (2010)Travel and Learning: A Neglected Tourism Research Area (2011)Unpacking the power of place-based education in climate change communication (2020)The Presentation of Self in Everyday Life. (1956)Re-space-ing place (2006)Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)Instagram at the museum (2013)The Presentation of Self in Everyday Life (2023)From Knowledge to Narrative: Educators and the Changing Museum (1998)An Identity‐Centered Approach to Understanding Museum Learning (2006)Investigating public science interest and understanding: evidence for the importance of free-choice learning (2007)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)The Condition of Postmodernity (1991)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Urban tourism research: Recent progress and current paradoxes (2010)Creativity and tourism (2011)Co-creation of tourist experiences: a literature review (2015)Modernity and Self-Identity: Self and Society in the Late Modern Age (2020)The Electronic Guidebook: A study of user experiences using mobile web content in a museum setting (2003)Exploring problem solving patterns and their impact on learning achievement in a blended learning environment (2010)Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)Human-Computer Interactions in Museums (2019)Museum Exhibition: Theory and Practice (1994)Museums and their Visitors (1996)Learning significant locations and predicting user movement with GPS (2003)Using GPS to learn significant locations and predict movement across multiple users (2003)Multimodal human–computer interaction: A survey (2007)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Flow: the psychology of optimal experience (1990)Scale Development : Theory and Applications (1991)A Systematic Review on Digital Technology for Enhancing User Experience in Museums (2018)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies (2023)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Personalized multimedia content delivery on an interactive table by passive observation of museum visitors (2014)Visualizing, clustering, and predicting the behavior of museum visitors (2016)A survey on developing personalized content services in museums (2018)The study on integrating WebQuest with mobile learning for environmental education (2010)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)
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References

  • 2005Developing creativity in tourist experiences: A solution to the serial reproduction of culture?997 cited
  • 2002Learning in the Museum779 cited
  • 1999Exploring Satisfying Experiences in Museums342 cited
  • 2002Revisiting the visit:197 cited
  • 2004Measuring Learning Outcomes in Museums, Archives and Libraries: The Learning Impact Research Project (LIRP)163 cited
  • 2007Enabling Mobile Phones To Support Large-Scale Museum Guidance130 cited
  • 2002The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences129 cited
  • 2004Musex: A system for supporting children's collaborative learning in a museum with PDAs119 cited
  • 2011Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience95 cited
  • 2005Mystery in the museum92 cited
  • 2010User experience of museum technologies: the phenomenological scales66 cited
  • 2011Promising Beginning? Evaluating Museum Mobile Phone Apps59 cited
  • 1998John Dewey's Experience and Education: Lessons for Museums58 cited
  • 2002The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience48 cited
  • 2006

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Using Mobile Technologies for Multimedia Tours in a Traditional Museum Setting
26 cited
  • 2008Situating Approaches to Interactive Museum Guides17 cited
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    • 2017Mobile Augmented Reality Elements for Museum Hearing Impaired Visitors’ Engagement3 cited