SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Evaluating singleplayer and multiplayer in human computation games
10 references·0 citing·48 second hop
Evaluating singleplayer and multiplayer in human computation games (2017)Evaluating singleplayer and multiplayer i…Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. (2014)Collaboration versus competit…The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation. (2013)The impact of individual, com…A typology of human computation games: an analysis and a review of current games (2013)A typology of human computati…The influence of competition, cooperation, and player relationship in a motor performance centered computer game (2012)The influence of competition,…Understanding and evaluating cooperative games (2010)Understanding and evaluating …The challenge of designing scientific discovery games (2010)The challenge of designing sc…Frontiers of a paradigm (2010)Frontiers of a paradigmDesigning games with a purpose (2008)Designing games with a purposeGameplaying for maths learning: cooperative or not? (2006)Gameplaying for maths learnin…Physiological indicators for the evaluation of co-located collaborative play (2004)Physiological indicators for …Serious Games (1970)Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A'S, Praise, and Other Bribes (1999)How Computer Games Can Improve Your Health and Fitness (2014)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Motivations for Play in Online Games (2006)An overview of content analysis (2020)Malaysian SMEs m-commerce adoption: TAM 3, UTAUT 2 and TOE approach (2021)A Theory of Goal Setting and Task Performance (1991)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)GameFlow (2005)From game design elements to gamefulness (2011)Gamification. using game-design elements in non-gaming contexts (2011)Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Divide and conquer: When and why leaders undermine the cohesive fabric of their group. (2014)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)Player–video game interaction: A systematic review of current concepts (2015)Effects of cooperative, competitive, and individualistic goal structures on achievement: A meta-analysis. (1981)Cooperative Learning: Theory, Research and Practice (1983)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Foundations of Game-Based Learning (2015)Designing qualitative research (1989)Designing Qualitative Research (1990)Affective Computing (1997)Defining personas in games using metrics (2008)More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game (2010)A review of the use of psychophysiological methods in game research (2011)Mind in Society: The Development of Higher Psychological Processes (1978)Motivational processes affecting learning. (1986)A social-cognitive approach to motivation and personality. (1988)The Effect of Early Entrepreneurship Education: Evidence from a Randomized Field Experiment (2012)Emotional Design in Digital Media for Learning (2016)A Coefficient of Agreement for Nominal Scales (1960)The Measurement of Observer Agreement for Categorical Data (1977)Flow: the psychology of optimal experience (1990)Not doing but thinking (2012)Paradigms of games research in HCI (2014)Cooperation and Interdependence (2017)Game Design Workshop (2008)Better Human Computation Through Principled Voting (2013)A Framework for Scientific Discovery through Video Games (2014)An Overview of Serious Games (2014)To Three or not to Three (2017)Getting it Right or Being Top Rank: Games in Citizen Science (2018)Is Virtual Citizen Science A Game? (2018)
this work references cited by second hop

References

  • 2008Designing games with a purpose1,186 cited
  • 2006Gameplaying for maths learning: cooperative or not?323 cited
  • 2013The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation.293 cited
  • 2004Physiological indicators for the evaluation of co-located collaborative play191 cited
  • 2010The challenge of designing scientific discovery games169 cited
  • 2010Understanding and evaluating cooperative games165 cited
  • 2012The influence of competition, cooperation, and player relationship in a motor performance centered computer game150 cited
  • 2010Frontiers of a paradigm58 cited
  • 2014Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.38 cited
  • 2013A typology of human computation games: an analysis and a review of current games25 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work