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The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments
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The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments (2017)The challenges of gamification in the age…Die Wirkung von Gamification auf Motivation und Leistung (2016)Die Wirkung von Gamification …Is it all a game? Understanding the principles of gamification (2015)Is it all a game? Understandi…Actionable Gamification: Beyond Points, Badges, and Leaderboards (2015)Actionable Gamification: Beyo…Reconceptualising gamification: Play and pedagogy (2014)Reconceptualising gamificatio…Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi (2014)Flow and the Foundations of P…Flow and the Foundations of Positive Psychology (2014)Flow and the Foundations of P…The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (2013)The Gamification of Learning …Mandatory Fun: Consent, Gamification and the Impact of Games at Work (2013)Mandatory Fun: Consent, Gamif…Gamification (2013)GamificationGamification of a Software Engineering course and a detailed analysis of the factors that lead to it's failure (2013)Gamification of a Software En…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Gamification (2012)GamificationReality is broken: why games make us better and how they can change the world (2011)Reality is broken: why games …Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Die Selbstbestimmungstheorie der Motivation und ihre Bedeutung für die Pädagogik (1993)Die Selbstbestimmungstheorie …A theory of human motivation. (1943)A theory of human motivation.The Elements Of Psychology (1905)Welcome to the experience economy. (1998)Idolized: Music, Media, and Identity in American Idol (2011)The Digital Workforce and the Workplace of the Future (2016)The effect of gamification on motivation and engagement (2017)Gamification of health professions education: a systematic review (2020)From game design elements to gamefulness (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)The effect of virtual achievements on student engagement (2013)Gamification and Mobile Marketing Effectiveness (2016)Examining the impact of gamification on intention of engagement and brand attitude in the marketing context (2017)Gamification in the Workplace: The Central Role of the Aesthetic Experience (2017)The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)Gamification of e-learning in higher education: a systematic literature review (2023)Smartphones and Cognition: A Review of Research Exploring the Links between Mobile Technology Habits and Cognitive Functioning (2017)Human Emotion Recognition: Review of Sensors and Methods (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Introducing the construct curiosity for predicting job performance (2012)Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda (2021)Learning during COVID-19: the role of self-regulated learning, motivation, and procrastination for perceived competence (2021)A three-component conceptualization of organizational commitment (1991)Why we buy what we buy: A theory of consumption values (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013)Do badges increase user activity? A field experiment on the effects of gamification (2015)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Gamification: a systematic review of design frameworks (2017)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)
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References

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  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2014Flow and the Foundations of Positive Psychology1,653 cited
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  • 1993Die Selbstbestimmungstheorie der Motivation und ihre Bedeutung für die Pädagogik727 cited
  • 2012Gamification726 cited
  • 2011Reality is broken: why games make us better and how they can change the world721 cited
  • 2013The Gamification of Learning and Instruction Fieldbook: Ideas into Practice418 cited
  • 2014Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi315 cited
  • 2013Mandatory Fun: Consent, Gamification and the Impact of Games at Work169 cited
  • 2013Gamification of a Software Engineering course and a detailed analysis of the factors that lead to it's failure143 cited
  • 2016Die Wirkung von Gamification auf Motivation und Leistung99 cited
  • 2014Reconceptualising gamification: Play and pedagogy

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  • 2013Gamification42 cited
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