SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The effects of Geography Information System (GIS) based teaching on underachieving students’ mastery goal and achievement
16 references·9 citing·53 second hop
The effects of Geography Information System (GIS) based teaching on underachieving students’ mastery goal and achievement (2016)The effects of Geography Information Syst…How the ICT development level and usage influence student achievement in reading, mathematics, and science (2015)How the ICT development level…Geospatial Technologies and Geography Education in a Changing World (2015)Geospatial Technologies and G…The effects of geography lessons with geospatial technologies on the development of high school students' relational thinking (2014)The effects of geography less…A mobile gamification learning system for improving the learning motivation and achievements (2014)A mobile gamification learnin…A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses (2014)A contextual game-based learn…Integrating GIS in the Middle School Curriculum: Impacts on Diverse Students’ Standardized Test Scores (2013)Integrating GIS in the Middle…Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement (2013)Empowering students through d…The learning effects of computer simulations in science education (2011)The learning effects of compu…Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…A Meta-analysis of the Effects of Computer Technology on School Students’ Mathematics Learning (2010)A Meta-analysis of the Effect…Internet-Based GIS in an Inductive Learning Environment: A Case Study of Ninth-Grade Geography Students (2008)Internet-Based GIS in an Indu…Educational Research: Quantitative, Qualitative, and Mixed Approaches (2007)Educational Research: Quantit…Using thematic analysis in psychology (2006)Using thematic analysis in ps…A National Assessment of GIS in American High Schools (2001)A National Assessment of GIS …The Development and Validation of Scales Assessing Students' Achievement Goal Orientations (1998)The Development and Validatio…How to Design and Evaluate Research in Education (1990)How to Design and Evaluate Re…Integrating Google Maps into geography education: a course evaluation of student achievement, geographical thinking, and map reading skills (2025)Integrating Google Maps into …The impact of psychosocial safety climate on public sector job satisfaction: the moderating role of organizational climate (2024)The impact of psychosocial sa…EFEKTIVITAS PENGGUNAAN MEDIA GOOGLE EARTH DALAM PEMBELAJARAN GEOGRAFI UNTUK MENINGKATKAN KETERAMPILAN GEOGRAFI SISWA KELAS X IPS SMA NEGERI 52 JAKARTA (2022)EFEKTIVITAS PENGGUNAAN MEDIA …Why Secondary School Geography Students Perform Poorly in External Examinations (2021)Why Secondary School Geograph…Analyze the Conceptual Understanding of Earthquakes among Geography Teachers in Ranau, Sabah (2021)Analyze the Conceptual Unders…An evaluation of the use of GIS and open data in secondary school education in South Africa, with reference to QGIS and OpenStreetMap (OSM) (2021)An evaluation of the use of G…Students’ Perceptions about the Use of Minimalist Robotic Games in Geography Education (2020)Students’ Perceptions about t…Twenty-first century adaptive teaching and individualized learning operationalized as specific blends of student-centered instructional events: A systematic review and meta-analysis (2019)Twenty-first century adaptive…Inclusion of GIS in student teacher training and its significance in higher education in southern African countries (2019)Inclusion of GIS in student t…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Statistical Methods for Meta-Analysis (1988)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Practical Meta-Analysis (2000)A meta-analysis of the impact of technology on learning effectiveness of elementary students (2016)Technology usage in mathematics education research – A systematic review of recent trends (2017)Toward a set of design principles for mathematics flipped classrooms: A synthesis of research in mathematics education (2017)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Cognition and the Culture of Learning (1989)Digital game-based learning (2003)Success factors for serious games to enhance learning: a systematic review (2016)Enhancing achievement and interest in mathematics learning through Math-Island (2019)The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning environment (2019)Analogical problem solving (1980)Schema induction and analogical transfer (1983)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)Improving biotech education through gamified laboratory simulations (2014)Let's talk evidence – The case for combining inquiry-based and direct instruction (2023)Flow: the psychology of optimal experience (1990)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)What Video Games Have to Teach Us about Learning and Literacy (2004)Game-Based Learning: Latest Evidence and Future Directions (2013)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Innovating Education and Educating for Innovation (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)The impact of gamification in educational settings on student learning outcomes: a meta-analysis (2020)A social-cognitive approach to motivation and personality. (1988)Alternative Ways of Assessing Model Fit (1992)Testing Structural Equation Models. (1994)The Development of Competence Beliefs, Expectancies for Success, and Achievement Values from Childhood through Adolescence (2002)A latent profile analysis of college students’ achievement goal orientation (2006)The role of self-efficacy, task value, and achievement goals in predicting learning strategies, task disengagement, peer relationship, and achievement outcome (2007)Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immigrants (2012)Perceived Quality of Educational Technology Matters (2016)Student rules: Exploring patterns of students’ computer-efficacy and engagement with digital technologies in learning (2016)Is the use of ICT in education leading to higher student outcomes? Analysis from the Spanish Autonomous Communities (2020)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Toward a Definition of Mixed Methods Research (2007)Online teaching-learning in higher education during lockdown period of COVID-19 pandemic (2020)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)Memahami desain metode penelitian kualitatif (2021)METODE PENELITIAN KUALITATIF (2022)
this work references cited by second hop

References

  • 2006Using thematic analysis in psychology193,725 cited
  • 1990How to Design and Evaluate Research in Education14,565 cited
  • 2007Educational Research: Quantitative, Qualitative, and Mixed Approaches6,383 cited
  • 2011The learning effects of computer simulations in science education992 cited
  • 1998The Development and Validation of Scales Assessing Students' Achievement Goal Orientations809 cited
  • 2014A mobile gamification learning system for improving the learning motivation and achievements648 cited
  • 2010A Meta-analysis of the Effects of Computer Technology on School Students’ Mathematics Learning557 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2015How the ICT development level and usage influence student achievement in reading, mathematics, and science280 cited
  • 2014A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses246 cited
  • 2013Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement193 cited
  • 2014The effects of geography lessons with geospatial technologies on the development of high school students' relational thinking108 cited
  • 2008Internet-Based GIS in an Inductive Learning Environment: A Case Study of Ninth-Grade Geography Students76 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2015Geospatial Technologies and Geography Education in a Changing World71 cited
  • 2013Integrating GIS in the Middle School Curriculum: Impacts on Diverse Students’ Standardized Test Scores60 cited
  • 2001A National Assessment of GIS in American High Schools56 cited
  • Cited by

    • 2019Twenty-first century adaptive teaching and individualized learning operationalized as specific blends of student-centered instructional events: A systematic review and meta-analysis70 cited
    • 2024The impact of psychosocial safety climate on public sector job satisfaction: the moderating role of organizational climate25 cited
    • 2021Why Secondary School Geography Students Perform Poorly in External Examinations19 cited
    • 2019Inclusion of GIS in student teacher training and its significance in higher education in southern African countries13 cited
    • 2020Students’ Perceptions about the Use of Minimalist Robotic Games in Geography Education12 cited
    • 2022EFEKTIVITAS PENGGUNAAN MEDIA GOOGLE EARTH DALAM PEMBELAJARAN GEOGRAFI UNTUK MENINGKATKAN KETERAMPILAN GEOGRAFI SISWA KELAS X IPS SMA NEGERI 52 JAKARTA9 cited
    • 2021Analyze the Conceptual Understanding of Earthquakes among Geography Teachers in Ranau, Sabah6 cited
    • 2021An evaluation of the use of GIS and open data in secondary school education in South Africa, with reference to QGIS and OpenStreetMap (OSM)5 cited
    • 2025Integrating Google Maps into geography education: a course evaluation of student achievement, geographical thinking, and map reading skills4 cited