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Interactive Computer Game That Engages Students in Reviewing Organic Compound Nomenclature
7 references·4 citing·47 second hop
Interactive Computer Game That Engages Students in Reviewing Organic Compound Nomenclature (2018)Interactive Computer Game That Engages St…Benefits of a Game-Based Review Module in Chemistry Courses for Nonmajors (2013)Benefits of a Game-Based Revi…An Educational Card Game for Learning Families of Chemical Elements (2012)An Educational Card Game for …Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)Not just fun, but serious str…Serious games for higher education: a framework for reducing design complexity (2008)Serious games for higher educ…Computer game design: Opportunities for successful learning (2008)Computer game design: Opportu…Classroom Nomenclature Games—BINGO (2000)Classroom Nomenclature Games—…Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …MET-Organic: A Multilevel Card Game to Promote the Learning of Organic Chemistry Nomenclature (2022)MET-Organic: A Multilevel Car…“MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education (2021)“MedChemVR”: A Virtual Realit…Time Bomb Game: Design, Implementation, and Evaluation of a Fun and Challenging Game Reviewing the Structural Theory of Organic Compounds (2020)Time Bomb Game: Design, Imple…Go Fischer: An Introductory Organic Chemistry Card Game (2020)Go Fischer: An Introductory O…Active learning : creating excitement in the classroom (1991)Promoting active learning: strategies for the college classroom (1994)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)A Game-Based Approach to an Entire Physical Chemistry Course (2014)Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactions (2020)New approaches to adapt escape game activities to large audience in chemical engineering: Numeric supports and students’ participation (2020)Games, Motivation, and Learning: A Research and Practice Model (2002)What Video Games Have to Teach Us about Learning and Literacy (2004)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? 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(1979)Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Handbook of Game-Based Learning. (2020)Gamification Applications in E-learning: A Literature Review (2021)Experience and Education (1986)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Intrinsic Versus Extrinsic Goal Contents in Self-Determination Theory: Another Look at the Quality of Academic Motivation (2006)Why Teachers Adopt a Controlling Motivating Style Toward Students and How They Can Become More Autonomy Supportive (2009)Experience and Education. (1938)Experiential Learning : Experience as the Source of Learning and Development (1983)Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? (2014)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Mechanisms before Reactions: A Mechanistic Approach to the Organic Chemistry Curriculum Based on Patterns of Electron Flow (2015)Chemistry Education Research─From Personal Empiricism to Evidence, Theory, and Informed Practice (2018)Escape Classroom: The Leblanc Process—An Educational “Escape Game” (2018)CheMakers: Playing a Collaborative Board Game to Understand Organic Chemistry (2020)Facial Expression Recognition for Probing Students’ Emotional Engagement in Science Learning (2024)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immigrants (2012)Digital Natives, Digital Immigrants (2013)Why is science difficult to learn? Things are seldom what they seem (1991)Why some students don't learn chemistry: Chemical misconceptions (1992)ChemOkey: A Game To Reinforce Nomenclature (2012)Nomenclature Bets: An Innovative Computer-Based Game To Aid Students in the Study of Nomenclature of Organic Compounds (2018)Organic Chemistry I Cassino: A Card Game for Learning Functional Group Transformations for First-Semester Students (2020)
this work references cited by second hop

References

  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,568 cited
  • 2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning479 cited
  • 2008Computer game design: Opportunities for successful learning353 cited
  • 2008Serious games for higher education: a framework for reducing design complexity317 cited
  • 2012An Educational Card Game for Learning Families of Chemical Elements70 cited
  • 2013Benefits of a Game-Based Review Module in Chemistry Courses for Nonmajors52 cited
  • 2000Classroom Nomenclature Games—BINGO44 cited

Cited by

  • 2020Go Fischer: An Introductory Organic Chemistry Card Game36 cited
  • 2021“MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education35 cited
  • 2022MET-Organic: A Multilevel Card Game to Promote the Learning of Organic Chemistry Nomenclature29 cited
  • 2020Time Bomb Game: Design, Implementation, and Evaluation of a Fun and Challenging Game Reviewing the Structural Theory of Organic Compounds29 cited

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