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Designing effective serious games for people with intellectual disabilities
14 references·2 citing·44 second hop
Designing effective serious games for people with intellectual disabilities (2018)Designing effective serious games for peo…People with Disabilities Leading the Design of Serious Games and Virtual Worlds. (2017)People with Disabilities Lead…A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently (2014)A computer-based interactive …Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial (2012)Effectiveness of a low-cost v…Designing Serious Games for Adult Students with Cognitive Disabilities (2012)Designing Serious Games for A…Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities (2011)Tailoring Serious Games with …Classifying Serious Games (2011)Classifying Serious GamesThe “I's” Have It: A Framework for Serious Educational Game Design (2010)The “I's” Have It: A Framewor…Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments (2010)Designing location-based lear…Design of Serious Games for Students with Intellectual Disability (2010)Design of Serious Games for S…Educational games (EG) design framework: Combination of game design, pedagogy and content modeling (2009)Educational games (EG) design…A Conceptual Framework for Serious Games (2009)A Conceptual Framework for Se…A framework for developing serious games to meet learner needs (2006)A framework for developing se…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design (2024)Representation of Invisible D…Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review (2024)Identifying Key Principles an…THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A Mobile Game-based Insect Learning System for Improving the Learning Achievements (2013)Academic methods for usability evaluation of serious games: a systematic review (2016)Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review (2018)The origins of intelligence in children. (1952)Thought and language (1962)Mind in Society: The Development of Higher Psychological Processes (1978)Children's Motivations for Video Game Play in the Context of Normal Development (2010)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)Escape education: A systematic review on escape rooms in education (2020)Games, Motivation, and Learning: A Research and Practice Model (2002)What Video Games Have to Teach Us about Learning and Literacy (2004)The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library (2012)Digital game-based learning in accounting and business education (2016)Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights (2019)Digital Game-Based Learning (2020)What makes things fun to learn? heuristics for designing instructional computer games (1980)Good Video Games and Good Learning (2007)Students Perceptions of Using Educational Games to Learn Introductory Programming (2010)CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming (2016)Serious games in future skills development: A systematic review of the design approaches (2022)Experiential Learning : Experience as the Source of Learning and Development (1983)Multiple intelligences: the theory in practice (1993)Design and evaluation of a Serious Game for immersive cultural training (2010)Designing Educational Games for Computer Programming: A Holistic Framework. (2014)Towards a serious games design framework for people with intellectual disability or autism spectrum disorder (2020)Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Serious Games for education and training (2014)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Quality Criteria for Serious Games: Serious Part, Game Part, and Balance (2020)What video games have to teach us about learning and literacy (2003)Game accessibility: a survey (2010)Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities (2018)A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects (2022)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Serious Games : An Overview (2007)Developing a Theory of Gamified Learning (2014)A systematic review of gamification in e-Health (2017)The impact of an exergame-based intervention on children's fundamental motor skills (2015)Do active video games benefit the motor skill development of non-typically developing children and adolescents: A systematic review (2017)
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References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2010The “I's” Have It: A Framework for Serious Educational Game Design478 cited
  • 2011Classifying Serious Games334 cited
  • 2009A Conceptual Framework for Serious Games217 cited
  • 2012Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial157 cited
  • 2010Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments138 cited
  • 2009Educational games (EG) design framework: Combination of game design, pedagogy and content modeling136 cited
  • 2006A framework for developing serious games to meet learner needs87 cited
  • 2012Designing Serious Games for Adult Students with Cognitive Disabilities66 cited
  • 2010Design of Serious Games for Students with Intellectual Disability47 cited
  • 2011Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities35 cited
  • 2017People with Disabilities Leading the Design of Serious Games and Virtual Worlds.35 cited
  • 2014A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently

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30 cited

Cited by

  • 2024Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review32 cited
  • 2024Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design14 cited