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Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review
16 references·6 citing·33 second hop
Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review (2018)Human-exhibition interaction (HEI) in des…Introducing Communication Theory: Analysis and Application (2018)Introducing Communication The…Qualitative data analysis with NVIVO (2014)Qualitative data analysis wit…Constructing grounded theory (2014)Constructing grounded theoryGrounded Theory: A Practical Guide (2011)Grounded Theory: A Practical …Qualitative Data Analysis with NVivo (2007)Qualitative Data Analysis wit…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Introducing Communication Theory Analysis and Application (2000)Introducing Communication The…The experience economy: work is theatre & every business a stage (1999)The experience economy: work …Affective Computing (1997)Affective ComputingVirus of the Mind: The New Science of the Meme (1995)Virus of the Mind: The New Sc…A First Look at Communication Theory (1994)A First Look at Communication…Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Servicescapes: The Impact of …An experimental approach to making retail store environmental decisions. (1992)An experimental approach to m…An approach to environmental psychology (1974)An approach to environmental …Principles of Marketing (1972)Principles of MarketingThe expression of the emotions in man and animals. (1872)The expression of the emotion…Museums as living history: a journey to cultural identity formation (2025)Museums as living history: a …Visitor Experience Map and NFC-Based Scoring for Data-Driven Exhibition Enhancement (2024)Visitor Experience Map and NF…Scale development for the practices involved in creating value propositions in the exhibition industry: Service-dominant logic with a mixed-methods approach (2023)Scale development for the pra…Evaluating Influencing Factors of Visitor Experience in Offline Art Exhibitions (2023)Evaluating Influencing Factor…Value-based model of user interaction design for virtual museum (2021)Value-based model of user int…Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum (2021)Testing Mixed Reality Experie…Atmospherics as a Marketing Tool (1974)Breaking Free from Product Marketing (1977)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Some New Thoughts on Conceptualizing Perceived Service Quality: A Hierarchical Approach (2001)Customer Engagement (2011)Understanding Customer Experience Throughout the Customer Journey (2016)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Rigour in qualitative case-study research (2013)The Implication of Using NVivo Software in Qualitative Data Analysis: Evidence-Based Reflections (2015)The circular economy umbrella: Trends and gaps on integrating pathways (2017)Choosing the Right Words (1995)Online Word-of-Mouth (or Mouse): An Exploration of Its Antecedents and Consequences (2006)Facilitating online discussions effectively (2007)Evolving to a New Dominant Logic for Marketing (2003)Co-creation experiences: The next practice in value creation (2004)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)Evidence for a three-factor theory of emotions (1977)Seeking the Ideal Form: Product Design and Consumer Response (1995)Core affect and the psychological construction of emotion. (2003)Attachment and Loss (1969)Emotional Intelligence (1990)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)Classifying Services to Gain Strategic Marketing Insights (1983)Understanding Service Convenience (2002)Effects of innovation types on firm performance (2011)Qualitative Research Designs (2007)Saturation in qualitative research: exploring its conceptualization and operationalization (2017)Can I use TA? Should I use TA? Should I not use TA? Comparing reflexive thematic analysis and other pattern‐based qualitative analytic approaches (2020)
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  • 1992Servicescapes: The Impact of Physical Surroundings on Customers and Employees7,267 cited
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  • 1995Virus of the Mind: The New Science of the Meme418 cited
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Cited by

  • 2023Scale development for the practices involved in creating value propositions in the exhibition industry: Service-dominant logic with a mixed-methods approach23 cited
  • 2021Value-based model of user interaction design for virtual museum22 cited
  • 2023Evaluating Influencing Factors of Visitor Experience in Offline Art Exhibitions3 cited
  • 2025Museums as living history: a journey to cultural identity formation2 cited
  • 2024Visitor Experience Map and NFC-Based Scoring for Data-Driven Exhibition Enhancement2 cited
  • 2021Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum2 cited