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How Multimedia Can Improve Learning and Instruction
16 references·0 citing·38 second hop
How Multimedia Can Improve Learning and Instruction (2019)How Multimedia Can Improve Learning and I…e‐Learning and the Science of Instruction (2016)e‐Learning and the Science of…The Cambridge Handbook of Multimedia Learning (2014)The Cambridge Handbook of Mul…Handbook of Research on New Literacies (2014)Handbook of Research on New L…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Cognitive Load Theory (2011)Cognitive Load TheoryWhat video games have to teach us about learning and literacy (2003)What video games have to teac…Multimedia Learning (2002)Multimedia LearningCognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001)Cognitive constraints on mult…A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A taxonomy for learning, teac…Cognitive principles of multimedia learning: The role of modality and contiguity. (1999)Cognitive principles of multi…A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory. (1998)A split-attention effect in m…Working Memory (1992)Working MemoryAnimations need narrations: An experimental test of a dual-coding hypothesis. (1991)Animations need narrations: A…Generative Processes of Comprehension (1989)Generative Processes of Compr…Teachers and Machines: The Classroom Use of Technology since 1920 (1986)Teachers and Machines: The Cl…Mental Representations: A Dual Coding Approach (1986)Mental Representations: A Dua…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Cognitive Load Theory: Implications for medical education: AMEE Guide No. 86 (2014)Cognitive Theory of Multimedia Learning (2014)Cognitive Load Theory and the Format of Instruction (1991)The promise of multimedia learning: using the same instructional design methods across different media (2003)Cognitive load theory, educational research, and instructional design: some food for thought (2009)Handbook of Research on Educational Communications and Technology (2013)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)Cognition and instruction: Their historic meeting within educational psychology. (1992)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Working Memory (1974)Individual differences in working memory and reading (1980)Phonological memory deficits in language disordered children: Is there a causal connection? (1990)Cognitive Architecture and Instructional Design (1998)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Dual coding theory: Retrospect and current status. (1991)Origins of the modern mind: three stages in the evolution of culture and cognition (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Putting Education in “Educational” Apps (2015)Using multimedia for e‐learning (2017)Cognitive load theory and educational technology (2019)High Access and Low Use of Technologies in High School Classrooms: Explaining an Apparent Paradox (2001)What Makes Professional Development Effective? Strategies That Foster Curriculum Implementation (2007)Conducting Educational Design Research (2018)Teaching For Quality Learning At University (1999)A Revision of Bloom's Taxonomy: An Overview (2002)The use of flipped classrooms in higher education: A scoping review (2015)
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References

  • 2001A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives13,929 cited
  • 2002Multimedia Learning7,764 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1992Working Memory5,253 cited
  • 1986Mental Representations: A Dual Coding Approach5,111 cited
  • 2011Cognitive Load Theory4,841 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 1986Teachers and Machines: The Classroom Use of Technology since 19201,696 cited
  • 2014The Cambridge Handbook of Multimedia Learning1,546 cited
  • 1999Cognitive principles of multimedia learning: The role of modality and contiguity.1,528 cited
  • 2016e‐Learning and the Science of Instruction1,353 cited
  • 1998A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory.1,314 cited
  • 2014Handbook of Research on New Literacies1,138 cited
  • 2001Cognitive constraints on multimedia learning: When presenting more material results in less understanding.1,026 cited
  • 1989Generative Processes of Comprehension942 cited

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  • 1991Animations need narrations: An experimental test of a dual-coding hypothesis.883 cited
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