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Supuestos teóricos para la gamificación de la educación superior
16 references·2 citing·46 second hop
Supuestos teóricos para la gamificación de la educación superior (2019)Supuestos teóricos para la gamificación d…Is it all a game? Understanding the principles of gamification (2015)Is it all a game? 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(1998)Idolized: Music, Media, and Identity in American Idol (2011)The Digital Workforce and the Workplace of the Future (2016)The effect of gamification on motivation and engagement (2017)Gamification of health professions education: a systematic review (2020)Flow: the psychology of optimal experience (1990)Evolving to a New Dominant Logic for Marketing (2003)From game design elements to gamefulness (2011)Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)A definition for gamification: anchoring gamification in the service marketing literature (2016)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies (2015)A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research (2017)Flipped classroom improves student learning in health professions education: a meta-analysis (2018)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Do badges increase user activity? A field experiment on the effects of gamification (2015)What Is eSports and Why Do People Watch It? (2017)Effects of externally mediated rewards on intrinsic motivation. (1971)Status Characteristics and Social Interaction (1972)Using Social Psychology to Motivate Contributions to Online Communities (2005)A case study in the gamification of a university-level games development course (2013)Need-supporting gamification in education: An assessment of motivational effects over time (2018)Gig-workers’ motivation: thinking beyond carrots and sticks (2019)La evaluación por competencias en la educación superior (2008)La alfabetización informacional y digital: fundamentos pedagógicos para la enseñanza y el aprendizaje competente (2012)Competencias para el desarrollo sostenible: las capacidades, actitudes y valores meta de la educación en el marco de la Agenda global post-2015 (2015)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)Nuevo marco para la producción de textos académicos (1970)Confirmation bias: A ubiquitous phenomenon in many guises. (1998)La competencia comunicativa: elemento clave en las organizaciones (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2010Trends in Global Higher Education: Tracking an Academic Revolution1,885 cited
  • 2014Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research1,854 cited
  • 2012Defining gamification1,155 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2014Demographic differences in perceived benefits from gamification840 cited
  • 2015Is it all a game? Understanding the principles of gamification837 cited
  • 1999Los siete saberes necesarios para la educación del futuro810 cited
  • 1981Estructuras y funciones del discurso412 cited
  • 2011Badges in Social Media: A Social Psychological Perspective297 cited
  • 1998Declaración mundial sobre la educación superior en el siglo XXI: visión y acción207 cited
  • 2011Por qué y cómo hacer Análisis de Discurso182 cited
  • 2010Los profesores ante las innovaciones curriculares170 cited
  • 2006A model of cognitive loads in massively multiplayer online role playing games162 cited
  • 2014El análisis del discurso como técnica de investigación cualitativa y cuantitativa en las ciencias sociales

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153 cited
  • 2008Declaración Universal de Derechos Humanos106 cited
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    • 2023Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review47 cited
    • 2023Impact of Gamified Teaching on University Student Learning32 cited