SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Effects of Task-based Instruction Using a Digital Game in a Flipped Learning Environment on English Oral Communication Ability of Thai Undergraduate Nursing Students
16 references·0 citing·30 second hop
The Effects of Task-based Instruction Using a Digital Game in a Flipped Learning Environment on English Oral Communication Ability of Thai Undergraduate Nursing Students (2019)The Effects of Task-based Instruction Usi…Approaches and Methods in Language Teaching (2014)Approaches and Methods in Lan…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Task-Based Language Teaching (2004)Task-Based Language TeachingTASK-BASED LANGUAGE LEARNING AND TEACHING (2004)TASK-BASED LANGUAGE LEARNING …Task-based Language Learning and Teaching (2003)Task-based Language Learning …Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Practical English Language Teaching (2003)Practical English Language Te…Digital game-based learning (2003)Digital game-based learningApproaches and Methods in Language Teaching (2001)Approaches and Methods in Lan…Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis (2000)Effectiveness of L2 Instructi…A Framework for Task-Based Learning (1999)A Framework for Task-Based Le…A Cognitive Approach to Language Learning (1999)A Cognitive Approach to Langu…Interaction and Second Language Learning: Two Adolescent French Immersion Students Working Together (1998)Interaction and Second Langua…Conceptualizing Willingness to Communicate in a L2: A Situational Model of L2 Confidence and Affiliation (1998)Conceptualizing Willingness t…Designing Tasks for the Communicative Classroom (1990)Designing Tasks for the Commu…Foreign Language Classroom Anxiety (1986)Foreign Language Classroom An…A power primer. (1992)The Study of Second Language Acquisition (1996)Focus on form in classroom second language acquisition (1998)FREQUENCY EFFECTS IN LANGUAGE PROCESSING (2002)Does discovery-based instruction enhance learning? (2010)How Big Is “Big”? Interpreting Effect Sizes in L2 Research (2014)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The Subtle Effects of Language Anxiety on Cognitive Processing in the Second Language (1994)The two faces of Janus? Anxiety and enjoyment in the foreign language classroom (2014)Language Learning Motivation: Expanding the Theoretical Framework (1994)On second language writing (2001)Using the First Language in the Classroom (2001)Handbook of Research in Second Language Teaching and Learning (2005)Authentic materials and authenticity in foreign language learning (2007)OECD Education Working Papers (2010)Going beyond the Native Speaker in Language Teaching (1999)THE ROBUSTNESS OF CRITICAL PERIOD EFFECTS IN SECOND LANGUAGE ACQUISITION (2000)Review article: Instructed second language vocabulary learning (2008)Task‐based language teaching: sorting out the misunderstandings (2009)Vocabulary in Language Teaching (2020)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Foundations of Game-Based Learning (2015)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Ecology and Semiotics of Language Learning (2004)IMPLICIT AND EXPLICIT CORRECTIVE FEEDBACK AND THE ACQUISITION OF L2 GRAMMAR (2006)
this work references cited by second hop

References

  • 1986Foreign Language Classroom Anxiety5,711 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2001Approaches and Methods in Language Teaching4,411 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2003Task-based Language Learning and Teaching3,591 cited
  • 1999A Cognitive Approach to Language Learning3,507 cited
  • 2003Digital game-based learning3,104 cited
  • 2004TASK-BASED LANGUAGE LEARNING AND TEACHING2,843 cited
  • 2000Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis2,406 cited
  • 1990Designing Tasks for the Communicative Classroom2,301 cited
  • 1998Conceptualizing Willingness to Communicate in a L2: A Situational Model of L2 Confidence and Affiliation2,165 cited
  • 2014Approaches and Methods in Language Teaching1,999 cited
  • 1999A Framework for Task-Based Learning1,975 cited
  • 2004Task-Based Language Teaching1,817 cited
  • 1998Interaction and Second Language Learning: Two Adolescent French Immersion Students Working Together1,640 cited
  • 2003

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Practical English Language Teaching
1,601 cited

Cited by

No citing works inside the corpus for this window.