SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Augmenting Museum Communication Services to Create Young Audiences
16 references·15 citing·38 second hop
Augmenting Museum Communication Services to Create Young Audiences (2019)Augmenting Museum Communication Services …Understanding and Using Factor Scores: Considerations for the Applied Researcher (2020)Understanding and Using Facto…Welcome to the experience economy (2019)Welcome to the experience eco…Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)Value of augmented reality at…An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017)An adoption framework for mob…The Museum Experience Revisited (2016)The Museum Experience Revisit…Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site (2015)Tourists’ intention to visit …An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms (2015)An Examination Of The Museum …A theoretical model of mobile augmented reality acceptance in urban heritage tourism (2015)A theoretical model of mobile…Destination loyalty: Effects of wine tourists’ experiences, memories, and satisfaction on intentions (2013)Destination loyalty: Effects …Using augmented reality and knowledge-building scaffolds to improve learning in a science museum (2012)Using augmented reality and k…Museums and Their Visitors (2010)Museums and Their VisitorsThe Engaging Museum: Developing Museums for Visitor Involvement (2005)The Engaging Museum: Developi…Can Museums be All Things to All People?: Missions, Goals, and Marketing's Role (2000)Can Museums be All Things to …Welcome to the experience economy. (1998)Welcome to the experience eco…Museums and their Visitors (1996)Museums and their VisitorsAn approach to environmental psychology (1974)An approach to environmental …Strategies for Enhancing Visitor Experience with Digital Exhibition in Museums: A Case Study of the Suzhou Bay Digital Art Museum (2025)Strategies for Enhancing Visi…Factors influencing visitors’ use of augmented reality technology in museum guided tours (2025)Factors influencing visitors’…Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model (2025)Exploring Key Factors Influen…The role of immersive technologies in cultural contexts: future challenges from the literature (2024)The role of immersive technol…The edutainment scan: immersive media and its deployment in museums (2024)The edutainment scan: immersi…RETRACTED ARTICLE: Immersive Museums in the Digital Age: Exploring the Impact of Virtual Reality on Visitor Satisfaction and Loyalty (2024)RETRACTED ARTICLE: Immersive …Learning to Listen Properly: Participatory Digital Projects at the German Maritime Museum Based on Iterative Co-Creation (2024)Learning to Listen Properly: …3VR: Vice Versa Virtual Reality Algorithm to Track and Map User Experience (2024)3VR: Vice Versa Virtual Reali…The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study (2023)The Impact of Virtual Museum …The Impact of Art Therapy on Mental Health and Well-being (2023)The Impact of Art Therapy on …Müze Eğitiminde Yeni Teknolojilerin Kullanımı ve Kazanımlar (2023)Müze Eğitiminde Yeni Teknoloj…Art therapy practices in museum education: A mini review (2023)Art therapy practices in muse…The Impact of Emotional Interaction Design on Museum Displays (2022)The Impact of Emotional Inter…Co-Creating History: The Case of WORTHY as a Virtual Collaborative Museum (2022)Co-Creating History: The Case…Augmented reality application: enhancing visitor experience at the Sabah State Museum (2022)Augmented reality application…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks (2018)Diffusion of Innovations 1 (2019)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Best Practices in Exploratory Factor Analysis (2008)Best Practices in Exploratory Factor Analysis: Four Recommendations for Getting the Most from Your Analysis (2009)Best practices in exploratory factor analysis: four recommendations for getting the most from your analysis (2020)Exploring the impacts of COVID-19 on travel behavior and mode preferences (2020)Fuzzy-set Qualitative Comparative Analysis (fsQCA): Guidelines for research practice in Information Systems and marketing (2021)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Enhancing the online decision-making process by using augmented reality: A two country comparison of youth markets (2017)Shopping intention at AI-powered automated retail stores (AIPARS) (2020)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Strategic management a stakeholder approach (2010)Cross-cultural differences in adopting mobile augmented reality at cultural heritage tourism sites (2018)Exploring the role of next-generation virtual technologies in destination marketing (2018)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)We ARe at home: How augmented reality reshapes mobile marketing and consumer-brand relationships (2018)Social media engagement behavior (2019)Consumer decision‐making in omnichannel retailing: Literature review and future research agenda (2020)Communication and Control Processes in the Delivery of Service Quality (1988)Exploring the essence of memorable tourism experiences (2011)Value co-creation: concept and measurement (2014)Towards a More Authentic Science Curriculum: The contribution of out‐of‐school learning (2006)Keeping your audience: Presenting a visitor engagement scale (2014)Visitors' engagement and authenticity: Japanese heritage consumption (2014)Evidence for a three-factor theory of emotions (1977)Seeking the Ideal Form: Product Design and Consumer Response (1995)Core affect and the psychological construction of emotion. (2003)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)Customer experience in tourism: A review of definitions, components, and measurements (2020)Customer experience management: toward implementing an evolving marketing concept (2015)
this work references cited by second hop

References

  • 1974An approach to environmental psychology7,295 cited
  • 1998Welcome to the experience economy.3,099 cited
  • 2019Welcome to the experience economy2,562 cited
  • 2020Understanding and Using Factor Scores: Considerations for the Applied Researcher1,617 cited
  • 2015Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site642 cited
  • 2016The Museum Experience Revisited636 cited
  • 2015A theoretical model of mobile augmented reality acceptance in urban heritage tourism513 cited
  • 2017An adoption framework for mobile augmented reality games: The case of Pokémon Go476 cited
  • 2017Value of augmented reality at cultural heritage sites: A stakeholder approach358 cited
  • 2005The Engaging Museum: Developing Museums for Visitor Involvement342 cited
  • 2010Museums and Their Visitors283 cited
  • 2013Destination loyalty: Effects of wine tourists’ experiences, memories, and satisfaction on intentions276 cited
  • 2000Can Museums be All Things to All People?: Missions, Goals, and Marketing's Role274 cited
  • 1996Museums and their Visitors251 cited
  • 2012Using augmented reality and knowledge-building scaffolds to improve learning in a science museum

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

231 cited
  • 2015An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms176 cited
  • Cited by

    • 2024RETRACTED ARTICLE: Immersive Museums in the Digital Age: Exploring the Impact of Virtual Reality on Visitor Satisfaction and Loyalty27 cited
    • 2023Art therapy practices in museum education: A mini review15 cited
    • 2024The role of immersive technologies in cultural contexts: future challenges from the literature13 cited
    • 2024The edutainment scan: immersive media and its deployment in museums10 cited
    • 20243VR: Vice Versa Virtual Reality Algorithm to Track and Map User Experience9 cited
    • 2025Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model9 cited
    • 2023The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study8 cited
    • 2024Learning to Listen Properly: Participatory Digital Projects at the German Maritime Museum Based on Iterative Co-Creation8 cited
    • 2025Factors influencing visitors’ use of augmented reality technology in museum guided tours5 cited
    • 2023Müze Eğitiminde Yeni Teknolojilerin Kullanımı ve Kazanımlar5 cited
    • 2022Co-Creating History: The Case of WORTHY as a Virtual Collaborative Museum4 cited
    • 2025Strategies for Enhancing Visitor Experience with Digital Exhibition in Museums: A Case Study of the Suzhou Bay Digital Art Museum2 cited
    • 2022Augmented reality application: enhancing visitor experience at the Sabah State Museum2 cited
    • 2022The Impact of Emotional Interaction Design on Museum Displays2 cited
    • 2023The Impact of Art Therapy on Mental Health and Well-being1 cited