SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Efek Metode STEAM pada Kreatifitas Anak Usia 5-6 Tahun
7 references·1 citing·38 second hop
Efek Metode STEAM pada Kreatifitas Anak Usia 5-6 Tahun (2019)Efek Metode STEAM pada Kreatifitas Anak U…STEAM in practice and research: An integrative literature review (2018)STEAM in practice and researc…How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module (2018)How creativity, autonomy and …The Effect of Science, Technology, Engineering and Mathematics (STEM) Project Based Learning (PBL) on Students’ Achievement in Four Mathematics Topics (2016)The Effect of Science, Techno…“Finding the Joy in the Unknown”: Implementation of STEAM Teaching Practices in Middle School Science and Math Classrooms (2016)“Finding the Joy in the Unkno…Steam as Social Practice: Cultivating Creativity in Transdisciplinary Spaces (2014)Steam as Social Practice: Cul…Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea (2012)Exploring the Exemplary STEAM…A customer‐oriented new service development process (2002)A customer‐oriented new servi…Sekolah Keluarga: Menciptakan Lingkungan Sosial untuk Membangun Empati dan Kreativitas Anak Usia Dini (2020)Sekolah Keluarga: Menciptakan…Breaking Free from Product Marketing (1977)Case Study Research: Design and Methods (1984)Qualitative evaluation and research methods (1990)New service development: learning from and with customers (2004)Key strategies for the successful involvement of customers in the co‐creation of new technology‐based services (2008)Value in use through service experience (2008)Releasing the imagination: essays on education, the arts, and social change (1996)Relational aesthetics (2011)Synthesizing Results From Empirical Research on Computer-Based Scaffolding in STEM Education (2016)The trouble with STEAM and why we use it anyway (2021)Art as Experience (1934) (2026)Problem-Based Learning: What and How Do Students Learn? (2004)Overview of Problem-based Learning: Definitions and Distinctions (2006)Designing and Conducting Mixed Methods Research (2007)Co-Measure: developing an assessment for student collaboration in STEAM activities (2017)Developing a Conceptual Model of STEAM Teaching Practices (2017)STEAM in education: a bibliometric analysis of performance and co-words in Web of Science (2021)Laboratory Life: The Construction of Scientific Facts (1986)Science for all Americans (1990)Constructing scientific knowledge in the classroom (2010)STEM vs. STEAM Education and Student Creativity: A Systematic Literature Review (2021)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Structural equation modeling with AMOS: basic concepts, applications, and programming (2000)Motivational Beliefs, Values, and Goals (2002)Exploring the effectiveness of STEAM design processes on middle school students’ creativity (2019)How Creativity in STEAM Modules Intervenes with Self-Efficacy and Motivation (2020)Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment (2022)The integrative review: updated methodology (2005)Writing Integrative Literature Reviews: Guidelines and Examples (2005)Next Generation Science Standards: For States, By States (2013)Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)At the dawn of science, technology, engineering, arts, and mathematics (STEAM) education: prospects, priorities, processes, and problems (2021)Strategi Pengembangan Kreativitas Pada Anak : Usia Taman Kanak-Kanak (2010)A review of the relationship between parental involvement indicators and academic achievement (2018)School, family, and community partnerships in teachers’ professional work (2018)The Effect of Science, Technology, Engineering and Mathematics (STEM) Program on Students’ Achievement in Mathematics: A Meta-Analysis (2019)An attempt to evaluate STEAM project-based instruction from a school mathematics perspective (2021)The Effect of Applying the Ethno-STEM-Project-based Learning Model on Students' Higher-order Thinking Skill and Misconception of Physics Topics Related to Lake Tempe, Indonesia (2023)
this work references cited by second hop

References

  • 2018STEAM in practice and research: An integrative literature review663 cited
  • 2002A customer‐oriented new service development process600 cited
  • 2012Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea368 cited
  • 2016“Finding the Joy in the Unknown”: Implementation of STEAM Teaching Practices in Middle School Science and Math Classrooms268 cited
  • 2018How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module201 cited
  • 2014Steam as Social Practice: Cultivating Creativity in Transdisciplinary Spaces172 cited
  • 2016The Effect of Science, Technology, Engineering and Mathematics (STEM) Project Based Learning (PBL) on Students’ Achievement in Four Mathematics Topics93 cited

Cited by

  • 2020Sekolah Keluarga: Menciptakan Lingkungan Sosial untuk Membangun Empati dan Kreativitas Anak Usia Dini64 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work