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Supporting and representing Learning Design with digital tools: in between guidance and flexibility
16 references·0 citing·54 second hopsampled
Supporting and representing Learning Design with digital tools: in between guidance and flexibility (2020)Supporting and representing Learning Desi…Using technology to develop teachers as designers of TEL: Evaluating the learning designer (2018)Using technology to develop t…Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development (2017)Towards teaching as design: E…The Larnaca Declaration on Learning Design (2016)The Larnaca Declaration on Le…Technology tools to support learning design: Implications derived from an investigation of university teachers' design practices (2014)Technology tools to support l…Intangible Cultural Heritage: Towards collaborative planning of educational interventions (2014)Intangible Cultural Heritage:…Web Collage: An implementation of support for assessment design in CSCL macro-scripts (2013)Web Collage: An implementatio…The learning design studio: collaborative design inquiry as teachers’ professional development (2013)The learning design studio: c…Teacher adoption of technology (2013)Teacher adoption of technologyLearning design Rashomon I - supporting the design of one lesson through different approaches (2013)Learning design Rashomon I - …Editorial: The art and science of learning design (2013)Editorial: The art and scienc…Learning design: reflections upon the current landscape (2012)Learning design: reflections …Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games (2012)Designing a Course for Stimul…COLLAGE: A Collaborative Learning Design Editor Based on Patterns (2006)COLLAGE: A Collaborative Lear…Teachers’ beliefs and intentions concerning teaching in higher education (2005)Teachers’ beliefs and intenti…WISE design for knowledge integration (2003)WISE design for knowledge int…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Understanding Attitudes and Predicting Social Behavior (1980)Mail and Telephone Surveys: The Total Design Method. (1982)“Cultures in negotiation”: teachers’ acceptance/resistance attitudes considering the infusion of technology into schools (2003)Teaching and Learning About Complex Systems in K–12 Science Education: A Review of Empirical Studies 1995–2015 (2017)Technology and writing: Review of research (2018)The Scree Test For The Number Of Factors (1966)Theory in Practice: Increasing Professional Effectiveness (1976)Handbook of research on teaching (1986)A follow-up study of the effect of pedagogical training on teaching in higher education (2007)The impact of instructional development in higher education: The state-of-the-art of the research (2009)The effects of online professional development on higher education teachers' beliefs and intentions towards learning facilitation and technology (2012)Cognitive load theory, learning difficulty, and instructional design (1994)A history of instructional design and technology: Part II: A history of instructional design (2001)Evidence-Based Education Policies: Transforming Educational Practice and Research (2002)The process of designing for learning: understanding university teachers’ design work (2016)Learning Design: European Approaches (2020)Defining Learning Experience Design: Voices from the Field of Learning Design & Technology (2021)Learning How to Learn (1984)Computer Support for Knowledge-Building Communities (1994)Comprehension: A Paradigm for Cognition (1998)Inquiry‐based science in the middle grades: Assessment of learning in urban systemic reform (2004)Learning about problem based learning: Student teachers integrating technology, pedagogy and content knowledge (2009)The impact of physics teachers’ pedagogical content knowledge and motivation on students’ achievement and interest (2016)Audio Visual Methods in Teaching (1955)Digital game-based learning (2003)A gamified collaborative course in entrepreneurship: Focus on objectives and tools (2014)Serious games and the development of an entrepreneurial mindset in higher education engineering students (2014)Serious Games for Psychotherapy: A Systematic Review (2017)Digital Game-Based Learning (2020)Teaching for Quality Learning at University: What the Student Does (1999)Learning to Teach in Higher Education (2003)Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Towards sustainable technology‐enhanced innovation in higher education: Advancing learning design by understanding and supporting teacher design practice (2018)Award-winning faculty online teaching practices: Elements of award-winning courses (2019)A Pattern Language (1977)The Art of Case Study Research (1996)Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Design approaches in technology-enhanced learning (2007)Rethinking University Teaching 2nd Edition (2002)preparing for blended e-learning (2007)What is Technological Pedagogical Content Knowledge (TPACK)? (2013)A critical analysis of technology‐enhanced learning design frameworks (2018)Design-Based Research: An Emerging Paradigm for Educational Inquiry (2003)Using thematic analysis in psychology (2006)Teacher professional development in Teaching and Teacher Education over ten years (2010)Bojong Renged Village Government Development Communication Strategy in Empowering Entrepreneurship through Thematic Village Program (2023)Teachers’ experiences of teaching online during COVID-19: implications for postpandemic professional development (2023)Evaluating the Effectiveness of GIF-Based Methodology in Enhancing Geoscience Education Among Primary Education Undergraduates (2025)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2005Teachers’ beliefs and intentions concerning teaching in higher education418 cited
  • 2003WISE design for knowledge integration418 cited
  • 2006COLLAGE: A Collaborative Learning Design Editor Based on Patterns296 cited
  • 2013Teacher adoption of technology274 cited
  • 2016The Larnaca Declaration on Learning Design156 cited
  • 2018Using technology to develop teachers as designers of TEL: Evaluating the learning designer132 cited
  • 2014Technology tools to support learning design: Implications derived from an investigation of university teachers' design practices128 cited
  • 2012Learning design: reflections upon the current landscape120 cited
  • 2012Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games112 cited
  • 2017Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development79 cited
  • 2013Web Collage: An implementation of support for assessment design in CSCL macro-scripts77 cited
  • 2014Intangible Cultural Heritage: Towards collaborative planning of educational interventions76 cited
  • 2013The learning design studio: collaborative design inquiry as teachers’ professional development

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76 cited
  • 2013Editorial: The art and science of learning design67 cited
  • 2013Learning design Rashomon I - supporting the design of one lesson through different approaches63 cited
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