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The Effects of Interactive Digital Exhibits (IDEs) on Children’s Experience in Science Museums
16 references·2 citing·46 second hop
The Effects of Interactive Digital Exhibits (IDEs) on Children’s Experience in Science Museums (2020)The Effects of Interactive Digital Exhibi…Welcome to the experience economy (2019)Welcome to the experience eco…Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)Augmented reality, virtual re…The Museum Experience (2016)The Museum ExperienceMuseums as Restorative Environments (2010)Museums as Restorative Enviro…Sotto Voce: Facilitating Social Learning in a Historic House (2007)Sotto Voce: Facilitating Soci…Learning for Fun: The Unique Contribution of Educational Leisure Experiences (2006)Learning for Fun: The Unique …Accounting for new technology in museum exhibtions (2005)Accounting for new technology…Learning with Digital Technologies in Museums, Science Centres and Galleries (2004)Learning with Digital Technol…Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum (2003)Technological novelty and ope…New experiences and old knowledge: Towards a model for the personal awareness of science and technology (2002)New experiences and old knowl…Strangers, Guests, or Clients? Visitor Experiences in Museums (1999)Strangers, Guests, or Clients…Developing Family‐Friendly Exhibits (1997)Developing Family‐Friendly Ex…The relationship between exhibit characteristics and learning‐associated behaviors in a science museum discovery space (1995)The relationship between exhi…The relationship between visitor characteristics and learning‐associated behaviors in a science museum discovery space (1994)The relationship between visi…The Relationship of Age, Sex, Attention, and Holding Power with Two Types of Science Exhibits (1986)The Relationship of Age, Sex,…Visitor Behavior in Museums: Some Early Research in Environmental Design (1972)Visitor Behavior in Museums: …A Comparative Study of Physical and Haptic Exhibits in an Informal Learning Environment (2024)A Comparative Study of Physic…Redefining the Museum Experiences in the Virtual Age (2023)Redefining the Museum Experie…Exploring Satisfying Experiences in Museums (1999)An Identity‐Centered Approach to Understanding Museum Learning (2006)Exploring Visitor Experiences, Activities and Benefits at Three Religious Tourism Sites (2014)Identity and the Museum Visitor Experience (2016)Visitor attraction management: A critical review of research 2009–2014 (2016)The influence of tourism experience and well-being on place attachment (2018)Field trips: A look at environmental effects on learning (1983)The things of science: Assessing the learning potential of science museums (1986)Bridging the Gap Between Formal and Informal Science Learning (1996)Time-based behaviors at an interactive science museum: Exploring the differences between weekday/weekend and family/nonfamily visitors (1997)The Exploratory Behavior Scale: Assessing young visitors' hands‐on behavior in science museums (2010)Families Are Learning in Science Museums (1996)Enhancing Family Learning Through Exhibits (1997)Shared scientific thinking in everyday parent‐child activity (2001)Assessing Exhibits for Learning in Science Centers: A Practical Tool (2010)Flow: the psychology of optimal experience (1990)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning Conversations in Museums (2003)Conservation learning in wildlife tourism settings: lessons from research in zoos and aquariums (2007)Travel and Learning: A Neglected Tourism Research Area (2011)Signaling in virtual reality influences learning outcome and cognitive load (2021)Visitor Meaning‐Making in Museums for a New Age (1995)Children's Museum Experiences: Identifying Powerful Mediators of Learning (2002)Beyond Learning: Exploring Visitors' Perceptions of the Value and Benefits of Museum Experiences (2008)Contemplating museums’ service failure: Extracting the service quality dimensions of museums from negative on-line reviews (2018)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The director's cut: Toward an improved understanding of learning from museums (2004)Designing an electronic guidebook for learning engagement in a museum of history (2009)Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)Managing the co-creation of value (2007)On value and value co-creation: A service systems and service logic perspective (2008)Critical service logic: making sense of value creation and co-creation (2012)Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018)Exploring the role of next-generation virtual technologies in destination marketing (2018)Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Learning science in informal environments : people, places, and pursuits (2009)The impact of ICT in schools - a landscape review (2007)The presence of Web 2.0 tools on museum websites: a comparative study between England, France, Spain, Italy, and the USA (2010)Digital media in institutional informal learning places: A systematic literature review (2021)Exploring the essence of memorable tourism experiences (2011)Value co-creation: concept and measurement (2014)Customer experience management: toward implementing an evolving marketing concept (2015)
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References

  • 2019Welcome to the experience economy2,562 cited
  • 2016The Museum Experience935 cited
  • 2017Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places331 cited
  • 2006Learning for Fun: The Unique Contribution of Educational Leisure Experiences215 cited
  • 1999Strangers, Guests, or Clients? Visitor Experiences in Museums166 cited
  • 2010Museums as Restorative Environments152 cited
  • 2003Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum136 cited
  • 1997Developing Family‐Friendly Exhibits105 cited
  • 2004Learning with Digital Technologies in Museums, Science Centres and Galleries98 cited
  • 1994The relationship between visitor characteristics and learning‐associated behaviors in a science museum discovery space93 cited
  • 1972Visitor Behavior in Museums: Some Early Research in Environmental Design90 cited
  • 2002New experiences and old knowledge: Towards a model for the personal awareness of science and technology84 cited
  • 1995The relationship between exhibit characteristics and learning‐associated behaviors in a science museum discovery space71 cited
  • 2005Accounting for new technology in museum exhibtions

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66 cited
  • 2007Sotto Voce: Facilitating Social Learning in a Historic House55 cited
  • 1986The Relationship of Age, Sex, Attention, and Holding Power with Two Types of Science Exhibits49 cited
  • Cited by

    • 2024A Comparative Study of Physical and Haptic Exhibits in an Informal Learning Environment3 cited
    • 2023Redefining the Museum Experiences in the Virtual Age2 cited