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Challenges for future research on learning, literacies and information practices
7 references·1 citing·31 second hop
Challenges for future research on learning, literacies and information practices (2010)Challenges for future research on learnin…Understanding the Power of New Literacies through Video Game Play and Design (2007)Understanding the Power of Ne…Disciplinary Socialization: Learning to Evaluate the Quality of Scholarly Literature (2007)Disciplinary Socialization: L…What video games have to teach us about learning and literacy (2004)What video games have to teac…Workplace Studies: Recovering Work Practice and Informing System Design (2000)Workplace Studies: Recovering…Information Literacy in Science and Engineering Undergraduate Education: Faculty Attitudes and Pedagogical Practices (1999)Information Literacy in Scien…A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…A pedagogy of Multiliteracies Designing Social Futures (1996)A pedagogy of Multiliteracies…The role of universities' sustainability, teachers' wellbeing, and attitudes toward e-learning during COVID-19 (2022)The role of universities' sus…Mind in Society: The Development of Higher Psychological Processes (1978)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)Situated Learning: Legitimate Peripheral Participation. (1994)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)“Multiliteracies”: New Literacies, New Learning (2009)The Postmodern Condition: A Report on Knowledge (1984)Determining Validity in Qualitative Inquiry (2000)What Video Games Have to Teach Us about Learning and Literacy (2004)Children’s choices and strategies in video games (2010)DOES DIGITAL GAME-BASED LEARNING IMPROVE STUDENT TIME-ON-TASK BEHAVIOR AND ENGAGEMENT IN COMPARISON TO ALTERNATIVE INSTRUCTIONAL STRATEGIES? (2012)Serious games: video games for good? (2015)Academic Tribes and Territories: Intellectual Enquiry and the Cultures of Disciplines (1991)Captivating Open University students with online literature search tutorials created using screen capture software (2008)Philosophy and the Mirror of Nature (2008)Referencing in the humanities and its implications for citation analysis (2009)An Integrated Model of Information Literacy, Based upon Domain Learning. (2013)Understanding Information Technology Usage: A Test of Competing Models (1995)Partnerships from cannibals with forks: The triple bottom line of 21st‐century business (1998)Strategy and society: the link between competitive advantage and corporate social responsibility (2007)University 4.0 Sustainable Development in the Way of Society 5.0 (2022)Distributed Leadership (2002)A socio‐cultural theorisation of formative assessment (2008)From Teams to Knots: Activity-Theoretical Studies of Collaboration and Learning at Work (2012)What Faculty Think–Exploring the Barriers to Information Literacy Development in Undergraduate Education (2006)A phenomenographic study of English faculty's conceptions of information literacy (2007)Faculty Perspectives on Information Literacy as a Student Learning Outcome (2012)Educational game design for online education (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)What video games have to teach us about learning and literacy (2003)Discourse (2005)
this work references cited by second hop

References

  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 1996A pedagogy of Multiliteracies Designing Social Futures3,313 cited
  • 2004What video games have to teach us about learning and literacy575 cited
  • 2000Workplace Studies: Recovering Work Practice and Informing System Design535 cited
  • 1999Information Literacy in Science and Engineering Undergraduate Education: Faculty Attitudes and Pedagogical Practices207 cited
  • 2007Understanding the Power of New Literacies through Video Game Play and Design87 cited
  • 2007Disciplinary Socialization: Learning to Evaluate the Quality of Scholarly Literature24 cited

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  • 2022The role of universities' sustainability, teachers' wellbeing, and attitudes toward e-learning during COVID-1957 cited

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